You can push through physical terrain that was once impossible. You take the Step action and can move through any terrain as if nothing was there, including difficult terrain. If you attempt to move through something that places you inside an object or terrain, you are shunted to back to your previous loctation and dealt 1d6 damage.
Awakening. You are able to phase farther through objects. You can Step up to 10 feet instead of 5 when using this action.
Awakening. You can disorient creatures you phase through. If you Step through a creature of medium size or smaller, you can swap positions with that creature and make them Off-Guard until the start of your next turn. (Note: May change to for the duration of your turn.)
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