Homebrew
hit dice:
1d8
hit points at 1st level:
8 + Con Mod
hit points at higher levels:
1d8 (or 5) + your Con modifier after the 1st
armor proficiencies:
Light armor, medium armor, shields
weapon proficiencies:
All simple weapons
tools:
None
saving throws:
Wisdom, Charisma
skills:
Choose two from History, Insight, Medicine, Persuasion, and Religion
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(a) a mace or (b) a warhammer (if proficient)
(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a priest's pack or (b) an explorer's pack
A shield and a holy symbol
spellcasting:
1st: Disrupt Mechanics, Dissonant Whispers
3rd: Zone of Truth, Detect Thoughts
5th: Sending, Dispel Magic
7th: Mind Breaker, Phantasmal Killer
9th: Dream, Modify Memory
class features:
Bonus Cantrip
When you choose this domain at 1st level, you gain the Telekinetic Fling cantrip if you don't already know it. This cantrip doesn’t count against the number of cleric cantrips you know.
Telepathic Advisor.
At first level, whenever you finish a long rest and your Iwaker is with you, you can magically form a connection to the Archive's central intelligence.
The homunculus is dormant in this state, and can be used as a spellcasting focus.
While your Telepathic Advisor is on your person, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
These choices are made when you select this subclass
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Channel Divinity: Iwaker
Starting at 2nd level: as a bonus action while the item is on your person, you can activate your Iwaker. It begins to fly and becomes a Tiny spectral construct, hovering in an unoccupied space of your choice within 60 feet of you.
This construct is intangible and invulnerable, and it sheds dim light in a 10-foot radius.
While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. As an action, you can hear and see using the mind’s senses, instead of your own, until your concentration ends (as if concentrating on a spell).
As a bonus action, you can cause the spectral mind to hover up to 30 feet to an unoccupied space that you or it can see. It can pass through creatures but not objects. The spectral mind stops manifesting if it is ever more than 300 feet away from its magic item or if you dismiss it as a bonus action.
When you cast a Cleric spell on your turn, you can cast it as if you were in the Iwakers space, instead of your own, using its senses. You can do so a number of times per day equal to your Wisdom modifier (at least once), and you regain all expended uses when you finish a long rest.
Channel Divinity: Living Archive
Starting at 5th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings.
You spend at least 1 minute in communication with the vast hive-mind intelligence of the Archive while holding your Telepathic Advisor, then receive dreamlike, shadowy glimpses of past events.
What you are shown will rarely be what you wanted to see, but it will always be of SOME relevance to your current situation.
You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell.
Object Reading.
Holding an object as you meditate, you can see visions of the object's previous owners. If the object is sufficiently old (Ask the DM), roll a d4 on the Timeframe table to determine which era you receive information from
After meditating for 1 minute, you learn how an owner in the relevant Age acquired and lost the object, as well as the most recent significant event involving the object and that
If the object was owned by another creature in the recent past, you can spend 1 additional minute for each owner to learn the same information about that creature, rolling on the Timeframe table each time.
Not all objects have had their histories recorded in the Archive, and certain magical artifacts like the Aspects of Tlall may interfere with this ability.
Area Reading.
As you meditate, you see visions of past events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube),
For each minute you meditate, you learn about one significant event. For each event, roll on the Timeframe Table to determine what Era the information is from
Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals.
However, they might also include more mundane events that are nevertheless important in your current situation.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
17th Level:
subclass options:
TIMEFRAME TABLE
1- Age of Creation
2- Age of Myth
3- Age of Change
4- Your choice
If a result is rolled for which the object has no history, treat the result of the roll as one higher or lower.