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The Traveler's Guide to Aellorah

Runescribe

Runescribing is the most ancient form of magic on Aellorah, having been passed down over generations after the first seven runes were taught to the Dwarves by Aellor. While the mainland Dwarves of Reshyk have mostly forgotten about it, pursuing different more flexible forms of magic, the Ashenfolk and Deskarfolk still practice the old ways. Runescribing is the art of inscribing or invoking runes, physical manifestations of words of power that have the ability to produce spell-like effects, as well as modify the physical and metaphysical properties of objects and creatures they are inscribed onto. The Runescribe uses these runes to overwrite the fundamental properties of the physical world and shape it to their will. While modern magic may be more flexible, it requires far more study and is far more error-prone; whereas runes can do things a Wizard can only dream of with but a flick of the wrist and the quick tracing of an arcane symbol.

hit dice: 1d6
hit points at 1st level: 6 + your Constitution modifier
hit points at higher levels: 1d6 (or 4) + your Constitution modifier per level after 1st
armor proficiencies: None
weapon proficiencies: Simple Weapons
tools: None
saving throws: Intelligence, Dexterity
skills: Choose two from Acrobatics, Arcana, History, Investigation, Perception, and Sleight of Hand
starting equipment:
spellcasting:
class features:

Rune Magic

At 1st-level, you have the ability to use runic magic, the oldest form of magic in Aellorah. You gain access to seven basic runes, and have a reserve of Flow that you can draw upon to scribe or invoke these runes. Every two levels, you learn an additional rune of your choice. Your spellcasting ability is Intelligence.

The act of Invoking a rune involves drawing the rune in the air, which produces a spell-like effect; while Scribing a rune involves drawing the rune on an object or creature, which modifies the physical or metaphysical properties of that object or creature. You may also encounter a material called Tekrum which, when a rune is scribed upon its surface, can store the rune to be used later by you or someone else. If you scribe a rune onto Tekrum, you cannot scribe or invoke the rune that was scribed upon it until the talisman has been used. Similarly, a rune that has been scribed onto an object or creature cannot be scribed or invoked again until the effect wears off, or it is dispelled or dismissed by you. Both Scribing and Invoking runes require an action unless otherwise specified in the rune description.

Each rune has an associated cost to scribe or invoke it, though the cost to scribe and the cost to invoke may differ depending on the rune. This cost is deducted from your Flow Reserve, abbreviated 'FR'. Once your Flow Reserve is depleted, you cannot scribe or invoke runes with a cost until you have completed a long rest. Your Flow Reserve increases as you gain Runescribe levels, and is shown on the Runescribe class table in the 'FR' column.

At 1st-level, you have access to the following runes: Fire, Earth, Wind, Silence, Craft, Growth, and Memory.

 

Vocation

At 2nd-level, you choose your Runescribe vocation, which is your particular specialty in the craft. Your vocation gives you access to a limited list of additional runes not available to other vocations, as well as other subclass features. Your choice grants you features at 2nd level, and again at 6th, 10th, and 14th level.

 

Runic Synthesis

At 5th-level, you gain the ability to combine runes, allowing you to create more complex effects. When you invoke or scribe a rune, you can combine it with another rune by paying its associated cost to modify the invoked or scribed rune's effects according to the Synthesis effect of the second rune. You can combine up to two other runes at first, and you can combine a rune with itself if desired. All synthesized runes apply to the original invoked or scribed rune. You can synthesize the same rune multiple times, and their effects will stack. The number of runes you can combine with your scribed or invoked rune increases by 1 as you gain Runescribe levels: 5th level (2), 11th level (3), and 17th level (4).

 

Runic Procedures

At 10th-level, you gain the ability to change the behavior of your runes with a short set of instructions, up to 10 words. You can designate triggers for your invoked runes, delay activation for scribed or invoked runes, and more. There are a number of keywords that can be used to modify a rune's behavior by specifying the parameters for these keywords. The keywords that can be used are:

  • Delay. By specifying a time period (ie: "5 minutes"), you can delay the activation of an invoked or scribed rune. You can delay a rune's activation for up to 1 hour.
  • Trigger. By specifying something that should trigger the activation of the rune, you can ensure it is only activated by certain conditions; anything from specific people, races, even the weather. The trigger can be whatever you want, but a rune will expire after 24 hours if not triggered.
  • Range. By specifying a range for a trigger, you can designate a distance that the trigger must be from the rune for it to activate. Range must be specified in feet. The maximum range that can be specified is 100 ft.
  • Duration. By specifying a duration, you can control how long the rune's effects last before the rune is automatically dismissed.
  • Name/Link. Allows you to name a scribed or invoked rune, which can then be "linked" to another. The "linked" rune can only activate once the named rune has activated. If no other conditions are specified, the rune activates immediately once the named rune is activated.
  • Direction. Allows you to specify a direction for the invoked rune's effects.
  • Or. Specifies an alternative condition to the preceding condition/s.
  • And. Specifies an additional condition to the preceding condition/s.
  • Then. Specifies behavior that happens after the preceding condition/s are met.
  • While. Specifies that the rune should remain active while the specified condition is met.

An example of a procedure that can be used would be "DELAY 5 minutes OR TRIGGER human present RANGE 5 feet". These 10 words will ensure that the rune will only trigger after 5 minutes or if a Human comes within 5 feet of the rune.

 

???

At 18th-level, you... [undecided high level feature]

subclass options:

Under Construction

LevelFRRunes KnownClass Features
157Rune Magic
267+?Runescribe Vocation, Vocation Feature
3118+?
4148+?Ability Score Improvement
5189+?Runic Synthesis
6209+?Vocation Feature
72310+?
82610+?Ability Score Improvement
93211+?
103611+?Runic Procedures
114012+?Vocation Feature
124012+?Ability Score Improvement
134413+?
144413+?Vocation Feature
154814+?
164814+?Ability Score Improvement
175315+?
185615+????
196016+?Ability Score Improvement
206416+?

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packetpirate.

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