Steady (Background)
You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.
Ability Score Improvement (Starting Feat)
Piercier (Variant Human)
You have achieved a penetrating precision in combat, granting you the following benefits:
Increase your Strength or Dexterity by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attackās damage dice, and you must use the new roll.
When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
Expertise (Rogue 1st Level)
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
Sneak Attack (Rogue 1st level)
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Magic Item Analysis (Inventor 1st level)
Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the detect magic and identify spells, and you can ast them as a ritual, requiring no material component.
Gadgetsmith's Proficiency (Gadgetsmith 1st level)
When you choose this specialization at 1st level, you gain proficiency with nets, rapiers, whips and tinker's tools
Essential Tools (Gadgetsmith 1st level)
At 1st level, youve mastered the creation of the essential reusable tools for surviving the battlefield as a gadgeteer. You have the following items:
Gadgetsmith Weapon: Shock Generator ,you gain the chosen upgrade, and it doesnt count against your total number upgrades.
Grappling Hook: You can forgo any attack you make as a part of the Attack action to throw your grappling hook at a target within 20 feet of you. The target can be a creature, object or surface. If the target is Small or smaller, make a grapple check against it, pulling it to you and grappling it on a success. If the target is Medium or larger, you can instead pull yourself to it (no check required this doesnt grapple the target. Opportunity attacks provoked by this movement are made with disadvantage.
Smoke Bomb: As an action, you can use a smoke bomb to cast the fog cloud spell centered on yourself, without expending a spell slot and requiring no components. The spell lasts for a number of round equal to your intelligence modifier and doesnt require Concentration. When you case fog cloud in this way, you can choose for it to have a radius of 5,10,15 or 20 feet.
Cunning Action (Rogue 2nd Level)
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Tool Expertise (Inventor 2nd level)
Starting at 2nd level, your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gained from this class.
Arcane Retrofit (Inventor 2nd level)
Additionally at 2nd level, you gain the ability to retrofit magical gear. During a long rest you can perform a ritual using any +1,+2 or +3 weapon - excluding artifacts and sentient weapons- to transfer the magic into an inventor weapon (a weapon created by a subclass feature or upgrade). For example, you can turn a +1 longsword and your Impact Gauntlet into a +1 Impact Gauntlet. This includes weapon-like upgrades that make attack and damage rolls, such as a Warsmiths Force Blast.
You cant transfer any properties from a magical weapon besides a bonus to attack and damage rolls, and the original weapon is destroyed in the process. Additionall you can convert a set of armor with a magical bonus to AC to a lighter armour type.
Fancy Footwork (Swashbuckler 3rd level)
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Rakish Audacity (Swashbuckler 3rd level)
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Additional Upgrade (Gadgetsmith 3rd level)
At 3rd level, youve mastered the essential tools and have begun to tinker with ways to expand your arsenal. The number of upgrades you can have, based on your class level increases by one. It increases by one again at 5th level (for a total of two more than shown in the Inventor class table).
Recycle Gadgets (Gadgetsmith 3rd level)
Starting at 3rd level, you can diassemble your gadgets and create different ones during a long rest. When you finish the rest, you can replace any upgrade you have with a new one. THe chosen upgrade must still be one that is valid for the level at which you gained the replaced upgrade. For example, at 9th level, you can only have one upgrade that has a 9th level prerequisite.
Additionally if one of your gadgets is destroyed, you can use this feature to recreate it over the course of a long rest, which requires materials worth 20gp.
Select the Upgrades (Inventor 3rd level)
I get to pick upgrades!
Ability Score Improvment (inventor 4th level)
Extra attack (Gadgetsmith 5th level)
Features & Traits