Maki Kawamizu | LE | ||
Character Name | Alignment | ||
Monk 1 | |||
Character Level | |||
Tian-Dan (Paragon Origin) | M | ||
Race | Size | ||
Female | 21 | ||
Gender | Age | ||
5'4" | 185 lbs | ||
Height | Weight | ||
Black | Brown | ||
Hair | Eyes |
ACS | |
Player | |
General Susumu | Mizumori, Minkai |
Deity | Homeland |
- | 400 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +2 | +0 | CON +2 | +0 | +0 | +0 |
Reflex | +2 | +0 | DEX +2 | +0 | +0 | +0 |
Will | +4 | +0 | WIS +4 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+1 | +0 | +1 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
13 | 10 | +0 | +1 | +2 | +0 | +0 |
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +2 | (DEX) +2 | +0 | +0 | |
Bluff | +0 | (CHA) +0 | +0 | +0 | |
Climb | +5 | (STR) +1 | +1 | +3 | |
Diplomacy | +0 | (CHA) +0 | +0 | +0 | |
Disguise | +0 | (CHA) +0 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +4 | (WIS) +4 | +0 | +0 | |
Intimidate | +0 | (CHA) +0 | +0 | +0 | |
Knowledge: Arcana | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Dungeoneering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Local | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Nature | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Planes | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Religion | +0 | (INT) +0 | +0 | +0 | |
Perception | +8 | (WIS) +4 | +1 | +3 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +4 | (WIS) +4 | +0 | +0 | |
Stealth | +6 | (DEX) +2 | +1 | +3 | |
Survival | +4 | (WIS) +4 | +0 | +0 | |
Swim | +5 | (STR) +1 | +1 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +0 | (INT) +0 | +0 | +0 | |
Craft: Fletcher | +4 | (INT) +0 | +1 | +3 | |
Knowledge: Engineering | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Geography | +0 | (INT) +0 | +0 | +0 | |
Knowledge: History | +0 | (INT) +0 | +0 | +0 | |
Knowledge: Nobility | +0 | (INT) +0 | +0 | +0 | |
Profession: Mercenary | +8 | (WIS) +4 | +1 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Feats By Level
1) Improved Initiative
3)
5)
7)
9)
11)
13)
15)
17)
19)
Monk Bonus Feats
1) Improved Unarmed Strike
1) Precise Shot
1) Perfect Strike
2) Weapon Focus (Longbow)
3) Point Blank Mastery
Warpriest Bonus Feats
1) -
3) -
6)
9) -
12) -
15) -
Origin Bonus Feat
1) Dodge
Reactionary (Combat)
Ancestral Weapon (Regional)
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Daikyu | +2 | x3 | Piercing | 100ft. | Various | None |
MW Katana | +2 | {18-20} x2 | Slashing | Contact | 1d8+1 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Unarmored | +4 | Unarmored | 0 | 0 | 0 | 0 |
Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating.
A zen archer’s flurry of blows otherwise functions as normal for a monk of his level.
A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.
A zen archer’s bonus feats must be taken from the following list:
Combat Reflexes, Deflect Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot.
At 6th level, the following feats are added to the list:
Focused Shot*, Improved Precise Shot, Manyshot, Mobility, and Parting Shot*.
At 10th level, the following feats are added to the list:
Improved Critical, Pinpoint Targeting, Shot on the Run, and Snatch Arrows.
A monk need not have any of the prerequisites normally required for these feats to select them.
These feats replace the monk’s normal bonus feats.
At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll.
This ability replaces stunning fist.
MW Katana (Ancestral Weapons) - Occasionally hears the voices of wailing ancestor ghosts condemning her dishonor coming from the blade
Daikyu - A Tian-Min style longbow, ornamented with the red and white plume feather of a large Minkaian Crimson Heron, as well as a talisman of Minkaian folklore said to ward against Oni.
Monk's Clothes - Stiffened, layered cloth that doesn't offer much in the way of protection. A traditional Kyudo worn over a white undershirt with one long, flowing sleeve. The hems and sleeves of her garment are riddled with holes and patches of fabric that was torn, ripped, or cut away in the course of combat.
Arrows, x20
Incendiary Arrows, x20
Thistle Arrows, x20
Ration, 1 day, Common, x7
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.