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Maki Kawamizu LE
Character Name Alignment
Monk 1
Character Level
Tian-Dan (Paragon Origin) M
Race Size
Female 21
Gender Age
5'4" 185 lbs
Height Weight
Black Brown
Hair Eyes
ACS
Player
General Susumu Mizumori, Minkai
Deity Homeland
- 400
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
13 +1 N/A +1
Dex
Dexterity
14 +2 N/A +2
Con
Constitution
14 +2 N/A +2
Int
Intelligence
10 +0 N/A +0
Wis
Wisdom
18 +4 N/A +4
Cha
Charisma
10 +0 N/A +0
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
10
-
-
Initiative
Dex
Modifier
+8
+2
+6
BAB
+0
ARMOUR CLASS
Total AC
Armour
Shield
Dex
17
+4
+0
+2
Size
Natural
Deflection
Misc
+0
+0
+0
+1
Touch
13
Flat Footed
15
Flat Footed + Touch
11
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +2 +0 CON +2 +0 +0 +0
Reflex +2 +0 DEX +2 +0 +0 +0
Will +4 +0 WIS +4 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+1 +0 +1 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
13 10 +0 +1 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +2 (DEX)  +2 +0 +0
  Bluff +0 (CHA)  +0 +0 +0
Climb +5 (STR)  +1 +1 +3
Diplomacy +0 (CHA)  +0 +0 +0
  Disguise +0 (CHA)  +0 +0 +0
Escape Artist +2 (DEX)  +2 +0 +0
  Fly +2 (DEX)  +2 +0 +0
  Heal +4 (WIS)  +4 +0 +0
Intimidate +0 (CHA)  +0 +0 +0
  Knowledge: Arcana +0 (INT)  +0 +0 +0
  Knowledge: Dungeoneering +0 (INT)  +0 +0 +0
  Knowledge: Local +0 (INT)  +0 +0 +0
  Knowledge: Nature +0 (INT)  +0 +0 +0
  Knowledge: Planes +0 (INT)  +0 +0 +0
Knowledge: Religion +0 (INT)  +0 +0 +0
Perception +8 (WIS)  +4 +1 +3
Ride +2 (DEX)  +2 +0 +0
Sense Motive +4 (WIS)  +4 +0 +0
Stealth +6 (DEX)  +2 +1 +3
  Survival +4 (WIS)  +4 +0 +0
Swim +5 (STR)  +1 +1 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
  Appraise +0 (INT)  +0 +0 +0
Craft: Fletcher +4 (INT)  +0 +1 +3
  Knowledge: Engineering +0 (INT)  +0 +0 +0
  Knowledge: Geography +0 (INT)  +0 +0 +0
  Knowledge: History +0 (INT)  +0 +0 +0
Knowledge: Nobility +0 (INT)  +0 +0 +0
Profession: Mercenary +8 (WIS)  +4 +1 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Feats By Level
1) Improved Initiative
3)
5)
7)
9)
11)
13)
15)
17)
19)

Monk Bonus Feats
1) Improved Unarmed Strike
1) Precise Shot
1) Perfect Strike
2) Weapon Focus (Longbow)
3) Point Blank Mastery

Warpriest Bonus Feats
1) -
3) -
6)
9) -
12) -
15) -

Origin Bonus Feat
1) Dodge

Traits

Reactionary (Combat)
Ancestral Weapon (Regional)

WEAPONS
Name AB Critical Type Range Ammo Dmg
Daikyu +2 x3 Piercing 100ft. Various None
MW Katana +2 {18-20} x2 Slashing Contact 1d8+1
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Unarmored +4 Unarmored 0 0 0 0
Class Features

Monk


Flurry of Blows



Starting at 1st level, a zen archer can make a flurry of blows as a full-attack action, but only when using a bow (even though it is a ranged weapon). He may not make a flurry of blows with his unarmed attacks or any other weapons. A zen archer does not apply his Strength bonus on damage rolls made with flurry of blows unless he is using a composite bow with a Strength rating.

A zen archer’s flurry of blows otherwise functions as normal for a monk of his level.

A zen archer cannot use Rapid Shot or Manyshot when making a flurry of blows with his bow.


Bonus Feats



A zen archer’s bonus feats must be taken from the following list:

Combat Reflexes, Deflect Arrows, Dodge, Far Shot, Point-Blank Shot, Precise Shot, and Rapid Shot.

At 6th level, the following feats are added to the list:

Focused Shot*, Improved Precise Shot, Manyshot, Mobility, and Parting Shot*.

At 10th level, the following feats are added to the list:

Improved Critical, Pinpoint Targeting, Shot on the Run, and Snatch Arrows.

A monk need not have any of the prerequisites normally required for these feats to select them.

These feats replace the monk’s normal bonus feats.


Perfect Strike



At 1st level, a zen archer gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. A zen archer can use Perfect Strike with any bow. At 10th level, the monk can roll his attack roll three times and take the highest result. If one of these rolls is a critical threat, the monk must choose one of his other two rolls to use as his confirmation roll.

This ability replaces stunning fist.

Possessions & Property

MW Katana (Ancestral Weapons) - Occasionally hears the voices of wailing ancestor ghosts condemning her dishonor coming from the blade
Daikyu - A Tian-Min style longbow, ornamented with the red and white plume feather of a large Minkaian Crimson Heron, as well as a talisman of Minkaian folklore said to ward against Oni.
Monk's Clothes - Stiffened, layered cloth that doesn't offer much in the way of protection. A traditional Kyudo worn over a white undershirt with one long, flowing sleeve. The hems and sleeves of her garment are riddled with holes and patches of fabric that was torn, ripped, or cut away in the course of combat.
Arrows, x20
Incendiary Arrows, x20
Thistle Arrows, x20
Ration, 1 day, Common, x7

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

OwlbearArmchair.

System

Pathfinder 1e

Statblock Type

Character Sheet

Link/Embed