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Whirlpool - unknown -
AQUAMANCYARCANEOCCULTPRIMAL

Traditions Components
arcane occult primal somatic verbal
Cast Range Target Duration Saving Throw
2000 feet A point in range, the ensuing whirlpool covers a radius of 100 feet. Maintained, up to 1 minute. Maintenance Cost: Reflex Save and Fortitude Save and Power Save
Description
A favorite spell-form for naval warfare, an absolutely devastating option on the water, though limited by that very constraint as one may expect.


Spell-Weave DCs: 22, Tier II: 27, Tier III: 32

Drawing inspiration from the natural occurence of such phenomena and utilizing your own ability to guide and alter the paths of the Sapphire Currents, you bring the natural into the realm of a natural disaster. Upon weaving this spell-form, a monstrous maelstorm of a whirlpool begins, its currents easily in excess of 30 knots, with an amazingly strong pull. Objects and creatures within 100 feet of even the outside edges of its radius must make a Reflex Save. If they fail, they are pulled that distance, and into the whirlpool, becoming entrapped and beginning to drown. If they critically fail, they also are Stupified (1) and Confused (1) being utterly disoriented when sucked in. If they succeed they are still sucked in and entrapped but are not drowning, somehow keeping head above water. If they critically succeed, they are managing to not move at all thus far, but will still need to make this save at the beginning of every turn they take.

Creatures and objects in the area where the whirlpool begins must make immediate Fortitude Saves. If they fail, they take 4d6 bludgeoning damage, 4d6 cold damage, and are fully submerged, restrained within the whirlpool. If they critically fail, they take double damage and are rendered unconscious, accelerating the process of drowning. Even with a success, they take 1/2 damage, but are still sucked in and totally entrapped under water. Only on a critical success do they manage to avoid being totally entrapped/restrained underwater, somehow keeping their head above water, fighting the current, but still taking 1/2 damage.

The whirlpool can yank down even moderate sized vessels. The whirlpool extends down to a depth of 200 feet before the rotating currents fade. Every round the whirlpool will discharge up to three creatures or objects at random, in random directions, at random depths. Roll 20d10 to decide the depth of each discharge.

Whilst trapped in the whirlpool, a creature or object is subject to the Fortitude Save every round at the beginning of their turn against the damage. A creature that is not sucked down and restrained, on its turn it must, as its first action, attempt a Power Save, which if successful, is used to break free of the immediate whirlpool's currents, though they are still in the dangerous suction zone, however they will be allowed to move counting all movement as difficult terrain. This counts as a use of the movement action type. If they fail, they are still entrapped and cannot move that round, and all other actions are attempted with Misfortune.

On your turn, at the cost of one action, you may move the whirlpool. It has a movement speed of 50 feet.

Against objects, such as ships, the bludgeoning damage is doubled.

Ice-Blooded: If targeting a creature of a reptilian or amphibious type, or with a natural vulnerability to cold (such as a Fire Elemental), the cold damage becomes 4d10

Tier -1: Fail to cast, roll a Major Miscast
Tier 0: Fail to cast, roll a Minor Miscast
Tier II: Increase damages by 2d6 or 2d10 as appropriate.
Tier III: Increase damages by 2d6 or 2d10 as appropriate.

Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Spell

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