Traditions | Components | |||
---|---|---|---|---|
arcane occult primal | somatic verbal | |||
Cast | Range | Target | Duration | Saving Throw |
100 feet radius | Centered on yourself | Special: This spell-form does not require that you maintain it, unless you wish it to last more than 1 minute. You must declare this intention upon casting the spell-form. If you wish it to exceed 1 minute in duration then it becomes a maintained spell until you choose to release it or the weather clears up. Maintenance Cost: | None | |
Description | Those of the Sapphire Order have a strange blend of concepts within their magicks, of course. Much of what they do is all about merely altering or shifting the current of Uisce as it is already behaving, instead of directly grabbing and reshaping the energy itself. This is a prime example of that. Spell-Weave DCs: 17, Tier II: 22, Tier III: 27 Weaving the flow of Uisce all about you, you energize it, altering it ever so slightly, guiding it through different branches to the same result. The rain all about you in range becomes more dangerous, corrosive, a skin peeling acidic and contaminated mess. Every round, all creatures in range take 1d6 poison damage, 1d6 cold damage, and 1d6 necrotic damage. Non magickal metal objects begin to corrode over the first minute, even beginning to rust. This applies to weapons and armor and other worn objects. Plant matter/plant creatures take no cold damage but double the amount of poison and necrotic damage taken. Ice-Blooded If creatures of a reptilian or amphibious type, or with a natural vulnerability to cold (such as a Fire Elemental) are subjected to the effects of this spell-form, the cold damage becomes 1d10 and they are afflicted with the Slow (1) condition. Tier -1: Fail to Cast, roll Minor Miscast Tier 0: Fail to Cast Tier II: Increase all damage instances by 1d6 or 1d10 as appropriate. Tier III: Increase all damage instances by 1d6 or 1d10 as appropriate |