+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-5 | Strength | |
-5 | Dexterity | |
-5 | Constitution | |
-5 | Intelligence | |
-5 | Wisdom | |
-5 | Charisma |
-5 | Acrobatics | DEX | |
-5 | Animal Handling | WIS | |
-5 | Arcana | INT | |
-5 | Athletics | STR | |
-5 | Deception | CHA | |
-5 | History | INT | |
-5 | Insight | WIS | |
-5 | Intimidation | CHA | |
-5 | Investigation | INT |
-5 | Medicine | WIS | |
-5 | Nature | INT | |
-5 | Perception | WIS | |
-5 | Performance | CHA | |
-5 | Persuasion | CHA | |
-5 | Religion | INT | |
-5 | Sleight of Hand | DEX | |
-5 | Stealth | DEX | |
-5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Light Armor Common
Padded armor consists of quilted layers of cloth and batting.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex modifier | YES |
Cost: 5 gp Weight: 8 lb
The statblocks of your class features
A sturdy dwarf woman charges through battle, crimson axes in each hand. She cuts through the enemy like butter, blood everywhere. They thirst for it. With every swing the dwarf appears stronger, unbridled by her weapons. As the battle comes to a close, her axes fall to the floor, splatters of blood. She kneels by a fallen enemy, and the blood drains from it's body. The dwarf walks away, unscathed beyond two scabbed palms.
A haemomancer has mastered the art of blood. Using the natural energy of life to control blood, she sculpts the world to her liking. They concentrate on either self-preservation via the stealing of others' blood or manipulation via control of the enemy's blood. They damage themselves in order to maximize damage on the enemy. The original hemomancers studied vampires and monks in order to develop their techniques. Since then, small groups have taught one another and the field of pseudo magic exists in small doses.
This is a dangerous foe, wielding their own blood as a weapon and armor, the haemomancer is born of evil rituals. While not necessarily evil themselves, it requires the fell influence of a vampire's magics to produce such a creature. They are permanently marked by undeath and cannot be touched by healing magic. These cursed individuals are rare, and all the deadlier for it.
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Unarmored Defense,Haemomancy |
2nd | +2 | Blood Pact |
3rd | +2 | Haemo-Concentrations |
4th | +2 | Ability Score Increase |
5th | +3 | Extra Attack,Iron Blood |
6th | +3 | Haemo-Concentrations Improvement |
7th | +3 | Magically Infused Blood |
8th | +3 | Ability Score Increase |
9th | +4 | Blood Pact Improvement |
10th | +4 | Blood Control |
11th | +4 | Haemo-Concentrations Feature |
12th | +4 | Ability Score Increase |
13th | +5 | Sanguine Imitation |
14th | +5 | Haemo-Concentrations Feature |
15th | +5 | Blood Pact Improvement |
16th | +5 | Ability Score Increase |
17th | +6 | Haemo-Concentrations and Blood Pact Improvements |
18th | +6 | Strong Blooded |
19th | +6 | Ability Score Increase |
20th | +6 | Extended Blood Pool |
You start with the following equipment, in addition to the equipment granted by your background :
Level | Proficiency Bonus | Dabbling Points | Features | Formulas Known | Formula Difficulty | Admixtures Known | |
---|---|---|---|---|---|---|---|
1st | +2 | 1 | Alchemy, Homebrew (Simple), Unstable Dabbling | 3 | Simple | 2 | |
2nd | +2 | 2 | Forager | 3 | Simple | 2 | |
3rd | +2 | 3 | Alchemist's Knack | 4 | Simple | 2 | |
4th | +2 | 4 | Ability Score Improvement | 4 | Simple | 3 | |
5th | +3 | 5 | Homebrew (Intricate) | 5 | Simple | 3 | |
6th | +3 | 6 | Alchemist's Knack Feature | 5 | Simple | 3 | |
7th | +3 | 7 | Hardy | 6 | Intricate | 4 | |
8th | +3 | 8 | Ability Score Improvement | 6 | Intricate | 4 | |
9th | +4 | 9 | Fast Alchemy | 7 | Intricate | 4 | |
10th | +4 | 10 | Homebrew (Complex) | 7 | Intricate | 5 | |
11th | +4 | 11 | Alchemist's Knack Feature | 8 | Intricate | 5 | |
12th | +4 | 12 | Ability Score Improvement | 8 | Complex | 5 | |
13th | +5 | 13 | 9 | Complex | 6 | ||
14th | +5 | 14 | Homebrew (Expert) | 9 | Complex | 6 | |
15th | +5 | 15 | Alchemist's Knack Feature | 10 | Complex | 6 | |
16th | +5 | 16 | Ability Score Improvement | 10 | Expert | 7 | |
17th | +6 | 17 | 11 | Expert | 7 | ||
18th | +6 | 18 | Efficient Alchemy | 11 | Expert | 7 | |
19th | +6 | 19 | Ability Score Improvement, Breakthrough | 12 | Master | 8 | |
20th | +6 | 20 | Alchemist's Knack Feature, Breakthrough | 13 | Master | 8 |
Statblocks for your familiars, mounts etc.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own Language and Goblin, and a few learn to speak Common as well.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 2d4+3 piercing damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.
Baldur's Gate 1 Magic Items for 5e
Ammunition Uncommon
This arrow is doused in oil and can be set to flame. You can use a bonus action to set this arrow on fire, causing it to start shining a dim light in a 20 ft. radius. When the arrow is activated, it inflicts an extra 2 (1d4) fire damage to any target it hits and its movement is reduced by 5 until the beginning of your next turn. It will continue to inflict 1 fire damage at the beginning of each of the hit creature's turns until an action or bonus action is spend to remove it. The arrow burns out in 30 seconds.
Cost: 45 gp
Adventuring Gear Heavy Very Rare
A tiny shard of a strange, ruby metal. It feels otherworldly to the touch... Floating rainbow pools cover its surface when the light touches it.
Weight: 5kg