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Narra

13 Level (0/140000 XP for level-up) Entertainer Dancer Background Bugbear Race / Species / Heritage Chaotic chaotic Alignment
Wizard
Level 13
Hit Dice: 13/13
1d6+2 Class 1

STR
20
+5
DEX
12
+1
CON
14
+2
INT
20
+5
WIS
10
+0
CHA
13
+1
64
Hit Points
+1
Initiative (DEX)
10
Armor Class (AC)
+5
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+10 Attack mod
INT Ability
+5 Abi Mod
18 Save DC
+10 Expertise Bonus
+5 Proficiency Bonus
+5 Strength
+1 Dexterity
+2 Constitution
+10 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+6 Acrobatics DEX
+0 Animal Handling WIS
+10 Arcana INT
+5 Athletics STR
+1 Deception CHA
+5 History INT
+0 Insight WIS
+1 Intimidation CHA
+5 Investigation INT
skills
+0 Medicine WIS
+5 Nature INT
+0 Perception WIS
+6 Performance CHA
+1 Persuasion CHA
+10 Religion INT
+1 Sleight of Hand DEX
+6 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.



Illusion Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Illusion spell into your spellbook is halved.

Improved Minor Illusion
When you choose this school at 2nd level, you learn the Minor Illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn't count against your number of cantrips known.

When you cast Minor Illusion, you can create both a sound and an image with a single casting of the spell.

Malleable Illusions
Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell's normal parameters for the illusion), provided that you can see the illusion.

Illusory Self
Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.

Once you use this feature, you can't use it again until you finish a short or long rest.

Features & Traits
a quarterstaff

a component pouch

a scholar's pack

A spellbook

Potion that can heal any Ailment

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Green Flame Blade, Message, Minor illusion, Booming blade, Mage hand



1st: Silvery Barbs,
find familiar. shield,Mage armor
2nd,
Enlarge/reduce, misty step,
3rd:
Hypnotic pattern, cOUNTERSPELL, Blink
4th:
Greater invisibility, Dimension Door, phantasmal killer
5th
Temporal Shunt, Hold monster
6th
Tensers Transformation
7th: Simulacrum, Teleport, Tether essence
Spellcasting
A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15gp

: Disguise kit, one type of musical instrument

Languages & Proficiencies
In the shadowed corners of a forgotten forest, amidst webs spun by ancient spiders, lurks Narra, a Bugbear whose intellect shines brighter than her dagger. Born into a clan that valued brawn over brains, she defied expectations, delving into the arcane arts with a hunger for knowledge. Through stolen tomes and secret study, Narra mastered the subtle art of illusion, weaving spells that bend reality to her will.

Personality Traits
Sentinel

Warcaster

Aberrant Dragonmark

(Detect magic, True strike and Boon of Spell mastery: Silvery barbs

Flaws
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Size. Your size is Medium.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky. You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.
Surprise Attack. If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat.
Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Created by

Joeyk.

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