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Jaekelopterus

9 Level (//64000 XP for level-up) Marine Background Nautilid Race / Species / Heritage Lawful/Neutral Alignment
Paladin
Level 9
Hit Dice: 9/9
1d10+3 Class 1

STR
20
+5
DEX
14
+2
CON
16
+3
INT
14
+2
WIS
13
+1
CHA
15
+2
98
Hit Points
+2
Initiative (DEX)
18
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
45 / 45
Lay on Hands
Spellcasting ...
+6 Attack mod
CHA Ability
+2 Abi Mod
14 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
+10 Strength
+4 Dexterity
+6 Constitution
+4 Intelligence
+6 Wisdom
+8 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+2 Arcana INT
+9 Athletics STR
+2 Deception CHA
+2 History INT
+5 Insight WIS
+6 Intimidation CHA
+6 Investigation INT
+6 Piloting DEX
+6 Technology INT
skills
+1 Medicine WIS
+2 Nature INT
+1 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+6 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Antimatter Dagger +10 STR 1d4+5 Necrotic
 Finesse, Light
Skathári Warclub +10 STR 1d8+5 Piercing
 Two-Handed
Repulsor Guantlet +10 STR 1d10+5 Force
 Heavy
Plasma Tongue +10 STR 1d8+5 Radiant
 Finesse, Special, Versatile (1d10)
Attacks

Spell Book

Amphibious: You can breathe water as well as air, though breathing air is uncomfortable for you without assistance.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. (Pushing/Dragging 482 lbs.) (Lifting 242 lbs.)
Deductive: You have proficiency in the Investigation skill.
Aqua Suit: Filled with Poseidon Solution, in order to breathe comfortably. Also provides fire-resistance and life-support.
Divine Sense: Until end of your next turn, know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. Within the same radius, also detect the presence of any place or object that has been consecrated or desecrated.
Lay on Hands: Have a pool of healing power that replenishes after a long rest. Can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it.
Fighting Style:
Blessed Warrior: You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list.
Divine Smite: When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st. The damage increases by 1d8 if the target is an undead or a fiend.
Divine Health: Makes you immune to disease.
Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
Aura of Protection: Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier. You must be conscious to grant this bonus.
Sacred Oath: Oathbreaker
Control Undead: As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect.
Dreadful Aspect: As an action, you channel the darkest emotions and focus them into a burst of magical menace. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.
Aura of Hate: You, as well any fiends and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.

Features & Traits
Explorer's Pack (Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin & 50 feet of hempen rope)
Antimatter Dagger [Finesse, Light]
Skathári Warclub [Two-handed]
Repulsor Gauntlet [Heavy]
Plasma Tongue [Finesse, Special, Versatile (1d10)]
Shield
Tactical Carbonic Hardsuit
"Holy Object" Poseidon's Trident pendent

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Speak, read, and write Common and Aquan.
Universal Translator Magic Item
Proficiency in Vehicles

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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