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Sage

2 Level (0/900 XP for level-up) Sage Background High Elf Race / Species / Heritage Chaotic Good Alignment
Cleric
Level 1
Hit Dice: 1/1
1d8+0 Class 1
Rogue
Level 1
Hit Dice: 1/1
1d8+0 Class 2

STR
15
+2
DEX
15
+2
CON
11
+0
INT
11
+0
WIS
13
+1
CHA
11
+0
13
Hit Points
+2
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+4 Dexterity
+0 Constitution
+2 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+2 Arcana INT
+4 Athletics STR
+0 Deception CHA
+2 History INT
+1 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
skills
+5 Medicine WIS
+0 Nature INT
+5 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +2 DEX 1d4+2 Piercing
 Finesse, Light, Thrown
Mace +2 STR 1d6+2 Bludgeoning
Attacks
Shield, Leather, Dagger, Mace, Ink (1 ounce bottle), Backpack, Clothes Common, Cook's Utensils, Emblem, Small Knife, Bedroll, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
Common, Elvish, Primordial, Thieves’ Cant, Infernal, Draconic

Languages & Proficiencies
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)

Ideals
I sold my soul for knowledge. I hope to do great deeds and win it back.

Bonds
Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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High Elf

ability score increase: Your Dexterity score increases by 2, and your Intelligence score increases by 1.
age: Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
alignment: Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Elven.
parent race: Elf
race features:
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.   Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.   Keen Senses. You have proficiency in the Perception skill.   Cantrip. You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.   Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.   Extra Language. You can read, speak, and write one additional language of your choice.

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