DISCOVERYKNOWLEDGE 2
Requirements
Settlement with a Mastery of any magic type within a kingdom. Must be a Druidocracy, Magocracy, Necrocracy, or Theocracy.
Action
When using funding to gain a bonus to a kingdom stat, add an additional +1 Bonus.
Applications
Specific kingdom types get an additional bonus.
Druidocracy: If your settlement is capable of being divided by the area it is within, Gain an additional +1 to all kingdom stats. If any hex in the area of your settlement is owned by another player, Gain +1 to all kingdom stats Per owning kingdom
Magocracy: The bonus applies to all magocracy specific bonuses. In addition, may spend goods once per kingdom phase to get double the bonus for one roll.
Necrocracy: After any non gather troops successful military action, Gain +1 Stability and Economy.
Theocracy: Laws you create that are shared to another kingdom grant an additional +1 stability per law and addendum in that law