+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+3 | Intelligence | |
+3 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+1 | Athletics | STR | |
+1 | Deception | CHA | |
+1 | History | INT | |
+3 | Insight | WIS | |
+1 | Intimidation | CHA | |
+1 | Investigation | INT |
+3 | Medicine | WIS | |
+3 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarter Staff | +3 | STR | 1d6+1 | Bludgeoning | |
Versatile (1d8) | |||||
Wooden Shield | +3 | STR | |||
Cat's claws | +4 | STR | 1d6+1 | Slashing | |
Unarmed |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+3 | Intelligence | |
+3 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+1 | Athletics | STR | |
+1 | Deception | CHA | |
+1 | History | INT | |
+3 | Insight | WIS | |
+1 | Intimidation | CHA | |
+1 | Investigation | INT |
+3 | Medicine | WIS | |
+3 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarter Staff | +3 | STR | 1d6+1 | Bludgeoning | |
Versatile (1d8) | |||||
Wooden Shield | +3 | STR | |||
Cat's claws | +4 | STR | 1d6+1 | Slashing | |
Unarmed |
Xanathar's Guide
0-level (Cantrip) Transmutation
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
At higher levels: The spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Melee Spell Attack | 2d10 | Acid Damage |
---|
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+3 | Intelligence | |
+3 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+1 | Athletics | STR | |
+1 | Deception | CHA | |
+1 | History | INT | |
+3 | Insight | WIS | |
+1 | Intimidation | CHA | |
+1 | Investigation | INT |
+3 | Medicine | WIS | |
+3 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarter Staff | +3 | STR | 1d6+1 | Bludgeoning | |
Versatile (1d8) | |||||
Wooden Shield | +3 | STR | |||
Cat's claws | +4 | STR | 1d6+1 | Slashing | |
Unarmed |
Xanathar's Guide
0-level (Cantrip) Transmutation
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
At higher levels: The spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Melee Spell Attack | 2d10 | Acid Damage |
---|
Statblocks for your Trinkets, businesses, building, castles, empires.