Remove these ads. Join the Worldbuilders Guild

Szeth "Slay" Scythe Wvolsten Vilkjum Went Astray Survey

10 Level (0/85000 XP for level-up) Acolyte Background Goliath Race / Species / Heritage Lawful Evil Alignment
Barbarian Zealot
Level 10
Hit Dice: 10/10
1d12+4 Class 1

STR
18
+4
DEX
16
+3
CON
18
+4
INT
8
-1
WIS
8
-1
CHA
8
-1
115
Hit Points
+3
Initiative (DEX)
18
Armor Class (AC)
+4
Prof. Bonus
40
Speed (walk/run/fly)
9
Passive Perception
+8 Expertise Bonus
+4 Proficiency Bonus
+8 Strength
+3 Dexterity
+8 Constitution
-1 Intelligence
-1 Wisdom
-1 Charisma
saving throws
+3 Acrobatics DEX
+3 Animal Handling WIS
-1 Arcana INT
+8 Athletics STR
-1 Deception CHA
-1 History INT
+3 Insight WIS
+3 Intimidation CHA
-1 Investigation INT
skills
-1 Medicine WIS
-1 Nature INT
-1 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Greataxe +9 STR 1d12+4 Slashing
 Heavy two-handed
Javelin +9 STR 1d6+4 piercing
 Thrown 30/120
Handaxe +8 DEX 1d6+3 Slashing
 Light Thrown 20/60
Battleaxe +9 STR 1d8+4 Slashing
 Versatile
Versatile Battleaxe +9 STR 1d10+4 Slashing
Attacks
Class Features

Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, You do +3 damage
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
You can rage 4 times before needing to long rest.

Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Primal Knowledge
When you reach 3rd level and again at 10th level, you gain proficiency in one skill of your choice from the list of skills available to barbarians at 1st level.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.
Feral Instinct
By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
Instinctive Pounce
At 7th level, as part of the bonus action you take to enter your rage, you can move up to half your speed.
Brutal Critical
Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
Subclass features

Divine Fury
Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.
Warrior of the Gods
At 3rd level, your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.
Fanatical Focus
Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.
Zealous Presence
At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Goliath Features

Stone's Endurance
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 3/4 left
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Mountain Born
You have resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet.

Features & Traits
2 hand axes
4 javelins
1 greataxe
shield

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Light armor
medium armor
shields
Simple weapons
martial weapons
common
robert
orc
giant
holy clothing (ripped jeans)
nah fr its actually just epic

Languages & Proficiencies
He is oversealous
He is the quintessential slayer of all

Personality Traits
Prays to every god - if they endorse killing

Ideals
he feels "the thrill" (battle feelings thingy)

Bonds
kills everything

Flaws
Backstory
Everyone hates his religious ramblings so much they sent him on a quest to find the sacred “left handed screwdriver”.
He is still on this journey from his high priest to this day

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

King Lumbago.

Statblock Type

Character Sheet (latest)

Link/Embed