| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +0 | Strength | |
| +7 | Dexterity | |
| +1 | Constitution | |
| +5 | Intelligence | |
| +0 | Wisdom | |
| +4 | Charisma |
| +4 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +2 | Arcana | INT | |
| +0 | Athletics | STR | |
| +10 | Deception | CHA | |
| +2 | History | INT | |
| +3 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +5 | Investigation | INT |
| +0 | Medicine | WIS | |
| +2 | Nature | INT | |
| +3 | Perception | WIS | |
| +4 | Performance | CHA | |
| +10 | Persuasion | CHA | |
| +2 | Religion | INT | |
| +7 | Sleight of Hand | DEX | |
| +7 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Shortsword | +7 | DEX | 1d6+4 | Piercing | |
| Finesse, Light | |||||
| Shortsword | +7 | DEX | 1d6+4 | Piercing | |
| Finesse, Light | |||||
| Longbow | +0 | STR | 1d8 | Piercing | |
| Ammunition, Heavy, Range, Two-Handed | |||||
| Dagger | +3 | STR | |||
| Dagger | +3 | STR | |||
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e PHB
Armor (Light)
Common
| Type | AC | STR Req. | Stealth Dis. |
|---|---|---|---|
| Light | 11 + Dex modifier | No |
Cost: 10gp
Weight: 10 lb
Weapon
Common
Properties: Finesse, Light, Thrown ( range 20/60 )| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 1d4 | Piercing | 5 ft |
Cost: 1 gp
Weight: 1 lb
Weapon
Common
Properties: Finesse, Light, Thrown ( range 20/60 )| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 1d4 | Piercing | 5 ft |
Cost: 1 gp
Weight: 1 lb
Weapon
Common
Properties: Finesse, Light| other hand | bonus |
|---|---|
| Free | You can spend your bonus action to attack the creature, dealing 1d4 bludgeoning damage |
| Shield | You gain +1 AC |
| Other weapon | +1 on hit with the secondary weapon |
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 1d6 | Slashing | 5 ft |
Cost: 10 gp
Weight: 2 lb
Adventuring Gear
Common
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Cost: 5sp
Weight: 2lbs
Adventuring Gear
Common
For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Cost: 0.1 gp
Weight: --
The statblocks of your class features
| d8 | Personality |
|---|---|
| 1 | I remain cheerful & optimistic despite my lifestyle, as if heart were made of gold. |
| 2 | I’m bitter from painful experiences, and everything I say sounds sarcastic or cynical. |
| 3 | I’m a mimic, adept at shifting my persona to what the situation requires. I adore trying new things and being new people. |
| 4 | I like to take what I want, when I want. I loathe being told “no”. |
| 5 | Regardless of my situation, I maintain an air of class and distinction, and always remember my manners. |
| 6 | I’m a shameless flirt, and love being the center if attention. |
| 7 | I’m a little suspicious, worried about being betrayed and caution of being assaulted. |
| 8 | I’m quiet, always listening and paying attention to my surroundings. |
| d6 Ideal |
|---|
| Independence No one will have power over me again. (Chaos) |
| Lust: I fill my urges when and where I wish. (Evil) |
| Honesty One must abide by their deals and fulfill what they paid to do. (Lawful) |
| Money There are things I won’t do for gold… but not much. (Neutral) |
| Secrets Knowing someone’s secrets gives you power. (Neutral) |
| Loving: Everyone needs attention, joy, and love. (Good) |
| d6 Bond |
|---|
| All sex workers are my brothers and sisters, and I must defend them. |
| If I can only collect enough gold, I’ll be able to pay off my debts and be a free man (woman) |
| I protect the identity and secrets of my clientele. |
| I have family that I’m working to support. |
| My reputation determines my value and must be maintained. |
| I seek a relationship with the most powerful people in the land, desiring to be the power behind the throne. |
| d6 Flaw |
| I no longer believe in love. |
| I judge people for what they can do for me. |
| Once I was a slave, and I still possess the mark and the brand. If found out my freedom is forfeit. |
| I am fighting addiction to an illicit substance with varying success. |
| I can’t stand anyone who tries to be nice to me. They only want me to sleep with them. |
| I will do anything to raise my station in life. |
You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.
D&D players Handbook
D&D players Handbook
D&D players Handbook
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| -1 | Strength | |
| +3 | Dexterity | |
| +4 | Constitution | |
| +0 | Intelligence | |
| +0 | Wisdom | |
| +7 | Charisma |
| +3 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| -1 | Athletics | STR | |
| +7 | Deception | CHA | |
| +0 | History | INT | |
| +0 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +0 | Medicine | WIS | |
| +0 | Nature | INT | |
| +0 | Perception | WIS | |
| +4 | Performance | CHA | |
| +4 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +6 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +6 | DEX | 1d4+3 | Piercing | |
| Finesse, Light, Thrown | |||||
| Dagger | +6 | DEX | 1d4+3 | Piercing | |
| Finesse, Light, Thrown | |||||
| Quarterstaff | +2 | STR | 1d6-1 | Bludgeoning | |
| Versatile | |||||
| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +0 | Strength | |
| +7 | Dexterity | |
| +1 | Constitution | |
| +5 | Intelligence | |
| +0 | Wisdom | |
| +4 | Charisma |
| +4 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +2 | Arcana | INT | |
| +0 | Athletics | STR | |
| +10 | Deception | CHA | |
| +2 | History | INT | |
| +3 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +5 | Investigation | INT |
| +0 | Medicine | WIS | |
| +2 | Nature | INT | |
| +3 | Perception | WIS | |
| +4 | Performance | CHA | |
| +10 | Persuasion | CHA | |
| +2 | Religion | INT | |
| +7 | Sleight of Hand | DEX | |
| +7 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Shortsword | +7 | DEX | 1d6+4 | Piercing | |
| Finesse, Light | |||||
| Shortsword | +7 | DEX | 1d6+4 | Piercing | |
| Finesse, Light | |||||
| Longbow | +0 | STR | 1d8 | Piercing | |
| Ammunition, Heavy, Range, Two-Handed | |||||
| Dagger | +3 | STR | |||
| Dagger | +3 | STR | |||
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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