+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+1 | Dexterity | |
+6 | Constitution | |
+1 | Intelligence | |
+7 | Wisdom | |
-2 | Charisma |
+1 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+2 | Athletics | STR | |
-2 | Deception | CHA | |
+3 | History | INT | |
+7 | Insight | WIS | |
-2 | Intimidation | CHA | |
+1 | Investigation | INT |
+5 | Medicine | WIS | |
+1 | Nature | INT | |
+5 | Perception | WIS | |
-2 | Performance | CHA | |
-2 | Persuasion | CHA | |
+3 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Warhammer | +4 | STR | 1d8+2 | Bludgeoning | |
Versatile | |||||
Light Hammer | +4 | STR | 1d4+2 | Bludgeoning | |
Light/Thrown (Range 20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 / 1d10 | Bludgeoning | Versatile |
Cost: 15 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Bludgeoning | 20/60 ft | Light, Thrown |
Cost: 2 gp Weight: 2 lb
DnD 5e SRD SRD
Heavy Armor Common
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Heavy | 16 | 13+ | YES |
Cost: 75 gp Weight: 55 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Shield | +2 |
Cost: 10 gp Weight: 6 lb
Spellcasting Focus Common
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
The statblocks of your class features
Level | Proficiency Bonus | Features | Cantrips Known |
---|---|---|---|
1 | +2 | Spellcasting, Divine Domain, Domain Spells, Domain Feature : Bonus Proficiencies, Domain Feature : Blessing of the Forge | 3 |
2 | +2 | Channel Divinity (x1) , Domain Feature : Artisan's Blessing | 3 |
3 | +2 | 3 | |
4 | +2 | Ability Score Improvement | 3 |
5 | +3 | Destroy Undead (CR 1/2) | 4 |
6 | +3 | Channel Divinity (x2), Domain Feature : Soul of the Forge | 4 |
7 | +3 | 4 | |
8 | +3 | Ability Score Improvement, Destroy Undead (CR 1), Domain Feature : Divine Strike | 4 |
9 | +4 | 4 | |
10 | +4 | Divine Intervention | 5 |
11 | +4 | Destroy Undead (CR 2) | 5 |
12 | +4 | Ability Score Improvement | 5 |
13 | +5 | 5 | |
14 | +5 | Destroy Undead (CR 3) | 5 |
15 | +5 | 5 | |
16 | +5 | Ability Score Improvement | 5 |
17 | +6 | Destroy Undead (CR 4), Domain Feature : Saint of Forge and Fire | 5 |
18 | +6 | Channel Divinity (x3) | 5 |
19 | +6 | Ability Score Improvement | 5 |
20 | +6 | Divine Intervention Improvement | 5 |
Cleric Level | Spells |
---|---|
1st | Identify, Searing Smite |
3rd | Heat Metal, Magic Weapon |
5th | Elemental Weapon, Protection from Energy |
7th | Fabricate, Wall of Fire |
9th | Animate Objects, Creation |
You start with the following equipment, in addition to the equipment granted by your background:
Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|
1 | 2 | - | - | - | - | - | - | - | - |
2 | 3 | - | - | - | - | - | - | - | - |
3 | 4 | 2 | - | - | - | - | - | - | - |
4 | 4 | 3 | - | - | - | - | - | - | - |
5 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | - |
17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
The humanoid elephants called loxodons are often oases of calm in the busy streets of Ravnica. They hum or chant in sonorous tones and move slowly or sit in perfect stillness. If provoked to action, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds. LUMBERING GIANTS Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads—trunks, tusks, ears, and faces—of elephants, and hulking bipedal bodies covered by thick, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants. Like that of an elephant, a loxodon’s trunk is a useful appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a snorkel.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Divination
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Necromancy
SRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 274
1-level Evocation
PHB: P. 219
1-level Enchantment
PHB: P. 230
1-level Evocation
PHB: P. 248
1-level Evocation
Ritual - does not require spell slot, takes 10 minutes longer0-level (Cantrip) Abjuration
2-level Enchantment
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
SRD
2-level Evocation
SRD
2-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.