+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+4 | Dexterity | |
+85 | Constitution | |
+5 | Intelligence | |
+4 | Wisdom | |
+2 | Charisma |
+12 | Acrobatics | DEX | |
+8 | Animal Handling | WIS | |
+10 | Arcana | INT | |
+2 | Athletics | STR | |
+4 | Deception | CHA | |
+6 | History | INT | |
+8 | Insight | WIS | |
+4 | Intimidation | CHA | |
+6 | Investigation | INT |
+4 | Medicine | WIS | |
+6 | Nature | INT | |
+8 | Perception | WIS | |
+4 | Performance | CHA | |
+8 | Persuasion | CHA | |
+6 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+8 | Stealth | DEX | |
+8 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Swift Aemula | +6 | DEX | 1d8(1d10)+4 | piercing | |
Finesse, Light, One Handed, Versatile | |||||
Unarmed Strike | +1 | STR | 1d6+1 | Slashing |
The statblocks of your Weapons, armor and other important/magical equipment
World of Nova Stella
Weapon
Very Rare
Your Aemula Regalia counts as a one handed, finesse weapon and deals 1d8 (1d10 versatile) damage on a hit.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d8+1 / 1d10+1 | Piercing |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target Hit: 1 slashing damage
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-2 | Strength | |
-2 | Dexterity | |
+10 | Constitution | |
+4 | Intelligence | |
+4 | Wisdom | |
+12 | Charisma |
-2 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
+8 | Arcana | INT | |
-2 | Athletics | STR | |
+12 | Deception | CHA | |
+4 | History | INT | |
+8 | Insight | WIS | |
+8 | Intimidation | CHA | |
+4 | Investigation | INT |
+4 | Medicine | WIS | |
+8 | Nature | INT | |
+8 | Perception | WIS | |
+8 | Performance | CHA | |
+8 | Persuasion | CHA | |
+4 | Religion | INT | |
-2 | Sleight of Hand | DEX | |
-2 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Statblocks for your spells.
SRD
0-level (Cantrip) Conjuration
Elemental Evil Player's Companion
0-level (Cantrip) Evocation
0-level (Cantrip) Conjuration
XGtE
0-level (Cantrip) Evocation
Xanathar's Guide to Everything
1-level Abjuration
1-level Abjuration
Ritual - does not require spell slot, takes 10 minutes longerPlayer's Handbook (Woc)
1-level Enchantment
Unearthed Arcana
1-level Transmutation
PHB: P. 230
1-level Evocation
PHB, page 229
1-level Transmutation
Xanathar's Guide to Everything 5E
1-level Evocation
d8 | Damage Type |
---|---|
1 | Acid |
2 | Cold |
3 | Fire |
4 | Force |
5 | Lightning |
6 | Poison |
7 | Psychic |
8 | Thunder |
SRD
1-level Evocation
Player's Handbook 5E (WoC)
1-level Evocation
Source: PHB, page 224
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Divination
1-level Divination
SRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPlayer's Handbook p233
1-level Illusion
You make yourself - including your clothing, armour, weapons, and other belongings on your person - look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
PHB pg. 234
1-level Evocation
Xanathar's Guide to Everything
1-level Evocation
SRD
1-level Transmutation
Rime of the Frostmaiden
1-level Evocation
PHB: P. 248
1-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Evocation
PHB, page 250
1-level Evocation
PHB: P. 250
1-level Enchantment
SRD
1-level Enchantment
SRD
1-level Conjuration
SRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerSRD
1-level Abjuration
Player's Handbook (Woc)
1-level Evocation
SRD
1-level Abjuration
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 274
1-level Evocation
SRD
1-level Abjuration
SRD
1-level Abjuration
Player's Handbook p276
1-level Enchantment
This spell sends creatures into a magical slumber. Roll 5d8 ; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren’t affected by this spell.
When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
Spell Level | Dice |
---|---|
1 | 5d8 |
2 | 7d8 |
3 | 9d8 |
4 | 11d8 |
5 | 13d8 |
6 | 15d8 |
7 | 17d8 |
8 | 19d8 |
9 | 21d8 |
Player's Handbook p277
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerYou gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.
SRD
1-level Evocation
SRD
1-level Evocation
SRD
1-level Evocation
SRD
1-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.