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Explode - Special Feat 1
2X-ACTIONFIREINVENTORMANIPULATEUNSTABLE

Requirements Inventor Class
Description You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion).   At 3rd level, and every level thereafter, increase your explosion's damage by 1d6.   If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.

Created by

ArmyOfRobot.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed