Traditions | Components | |||
---|---|---|---|---|
divine | somatic verbal | |||
Cast | Range | Target | Duration | Saving Throw |
60 feet | 1 living creature | varies | Fortitude | |
Description | You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 negative damage and one of the follow debilitations; roll 1d4 to randomly determine which. The effects depend on its Fortitude save. 1. Bones. The targets bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage. 2. Joints. The target's joints necrotize, making its movements ungainly and clumsy. It becomes clumsy 1. 3. Leg. The target's legs necrotize, as well as any other limbs assosiated with forms of movement, making it harder for the creature to move. The target takes a -10 foot status penalty to its Speeds. 4. Muscles. The target's muscles necrotize , rotting away. The target becomes enfeebled 1. Critical Success The target is unaffected. Sucess The target takes half damage and the debilitation lasts until the end of your next turn. Failure The target takes full damage and the debilitation lasts for 1 minute. Critical Failure The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute. Heightened (+1) The damage increases by 2d6 . |