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Xaku Athens

Paladin 1 Class & Level
Sentry Background
Warforged Race
Lawful Neutral Alignment

Strength 14
+2
Dexterity 9
-1
constitution 13
+1
intelligence 9
-1
wisdom 11
+0
charisma 13
+1
Total Hit Dice 1
Hit Die
1d10+1
+0 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
-1 Acrobatics
+0 Animal Handling
-1 Arcana
+4 Athletics
+1 Deception
-1 History
+1 Insight
+3 Intimidation
+0 Investigation
+0 Medicine
-1 Nature
+1 Perception
+1 Performance
+1 Persuasion
-1 Religion
-1 Sleight of Hands
-1 Stealth
+0 Survival
skills

 
19
Armor Class
11
Hit Points
-1
Initiative
30
Speed
Attacks
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Woodcarver’s tools, Tinker’s tools
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
Proficiences
• Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.

Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 x your size modifier)

• Speed. Your base walking speed is 30 feet.

• Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

  • • Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

    • Integrated Protection. Your body has built-in defensive layers, which can be enchanced with armor.
  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

  • • Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.

    • Languages. You can speak, read, and write Common and one other language of your choice.
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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