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Hagrid

Barbarian 4 Class & Level
Folk Hero Background
Goliath Race
Alignment

Strength 19
+4
Dexterity 8
-1
constitution 16
+3
intelligence 8
-1
wisdom 15
+2
charisma 8
-1
Total Hit Dice 4
Hit Die
1d12+3
+2 proficiency bonus
+6 Strength
-1 Dexterity
+5 Constitution
-1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
-1 Acrobatics
+4 Animal Handling
-1 Arcana
+6 Athletics
-1 Deception
-1 History
+2 Insight
-1 Intimidation
-1 Investigation
+4 Medicine
+1 Nature
+2 Perception
-1 Performance
-1 Persuasion
-1 Religion
-1 Sleight of Hands
-1 Stealth
+4 Survival
skills animal handling | athletics | medicine | nature | survival proficiencies

 
12
Armor Class
45
Hit Points
-1
Initiative
30ft.
Speed
Greatsword1d20+72d6+5
Attacks

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Sword of Vengeance

Adventuring Gear You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse: This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.   In addition, while this sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.   You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword becomes a +1 weapon with no other properties. Varies


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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