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Humming Arrow

Bard 3 Class & Level
Entertainer Background
Tabaxi Race
Chaotic Neutral Alignment

Strength 10
+0
Dexterity 16
+3
constitution 10
+0
intelligence 12
+1
wisdom 13
+1
charisma 19
+4
Total Hit Dice 8
Hit Die
1d8+0
+2 proficiency bonus
+0 Strength
+3 Dexterity
-1 Constitution
+1 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+5 Acrobatics
+1 Animal Handling
+2 Arcana
+0 Athletics
+6 Deception
+2 History
+2 Insight
+4 Intimidation
+2 Investigation
+2 Medicine
+2 Nature
+3 Perception
+6 Performance
+6 Persuasion
+1 Religion
+3 Sleight of Hands
+5 Stealth
+1 Survival
skills Dexterity Charisma Acrobatics Deception Intimidation Perception Performance Persuasion Stealth
  proficiencies

 
14
Armor Class
26
Hit Points
+4
Initiative
30
Speed
Claws[roll 1d20][1d4]
Rapier[roll 1d20][1d8]
Hand Crossbow[roll 1d20+3][1d6+3]
Chunchunmaru[roll 1d20][1d8/1d10+1d6]
Attacks
Languages:Common, Draconic;
Darkvision, Feline Agility, Cat's Claws, Cat's Talent
F.A. - Double your speed until the end of the turn, regenerates when moving 0
Climb speed 20ft
Bardic Inspiration (d6)x4
Jack of All Trades - Add half proficiency bonus to non proficient checks
Song of Rest - Allies healing with short rest gain extra 1d6
Expertise: Deception, Performance
Bard College: Valor
Combat Inspiration - A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.
Proficiences
Spellcasting Ability +3, Spell Save DC 13, Spell Attack Bonus 5
Cantrip-Blade Ward
Cantrip-Magic Hand
1st-Bane
1st-Cure Wounds
1st-Detect Magic
2nd-Heat Metal
2nd-Invisibility
Spellcasting
Rapier, Hand Crossbow, Bolts(81), Chain Shirt, Pirate Hat, Entertainer’s pack - Backpack, Bedroll, Waterskin, Days Rations(5), Candles(5), Costumes(2), Disguise Kit; Healer's Kit(7), Ocarina, Lute, Drum, Admirer's Trinket, Deck of Cards, Dice Set, Spider Remains, Hippogriff feathers(12), Belt pouch with 326GP, Sapphire.
Charge Blade(Chunchunmaru) - This blade is imbued with raw magical energy and has 4 charges. When you hit a creature with this sword, as a bonus action, you may spend a charge to make the blade deal 1d6 additional force damage.
The sword regains 1d3 + 1 expended charges daily at dawn
Equipment
Hopeless Romantic
Personality Traits
People
Ideals
My instrument is my most treasured possession, and it reminds me of someone I love
Bonds
I'm a sucker for a pretty face
Flaws
Obsessed with monsters, particularly humanoids and dragons, and purrs loudly when happy
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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