Wrath of the Lich King D&D 5e Campaign
Plague Grain Carrier CR: 1/8
Medium medium humanoid, neutral evil
Armor Class:
Hit Points:
Speed:
30 ft
Skills: Deception +2, Sleight of Hand +3
Traits
False Courier. The Plague Grain Carrier has advantage on Charisma (Deception) checks made to pass as a courier, laborer, wagon hand, or merchant assistant.
Evidence of the Grain. If searched, the carrier has one clue on them.
Possible clues:
A black wax seal
A stained delivery token
A coded route note
A grain tally marked for Hearthglen
A scrap reading: “The grain has taken root.”
Cowardly Agent. When reduced to half its hit points or fewer, the carrier may take the Disengage action as a bonus action.
Senses: Passive Perception 10
Languages: Common, Cult Cipher
Challenge Rating: 1/8
( 25 XP)
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 piercing damage.
Throw Dust. One creature within 5 feet must succeed on a DC 11 Constitution saving throw or be blinded until the end of its next turn. The carrier can use this ability once.
A low-level cult agent disguised as a grain worker or courier. They are not brave fighters. They exist to move plague supplies, deliver coded orders, and run when discovered.