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Plague Grain Carrier in Dungeons & Dragons 5e

Wrath of the Lich King D&D 5e Campaign

Plague Grain Carrier CR: 1/8

Medium medium humanoid, neutral evil
Armor Class:
Hit Points:
Speed: 30 ft

STR

10 +0

DEX

12 +1

CON

10 +0

INT

11 +0

WIS

10 +0

CHA

11 +0

Skills: Deception +2, Sleight of Hand +3  

Traits

  False Courier. The Plague Grain Carrier has advantage on Charisma (Deception) checks made to pass as a courier, laborer, wagon hand, or merchant assistant.   Evidence of the Grain. If searched, the carrier has one clue on them.   Possible clues:   A black wax seal A stained delivery token A coded route note A grain tally marked for Hearthglen A scrap reading: “The grain has taken root.”   Cowardly Agent. When reduced to half its hit points or fewer, the carrier may take the Disengage action as a bonus action.
Senses: Passive Perception 10
Languages: Common, Cult Cipher
Challenge Rating: 1/8 ( 25 XP)

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 piercing damage.   Throw Dust. One creature within 5 feet must succeed on a DC 11 Constitution saving throw or be blinded until the end of its next turn. The carrier can use this ability once.

A low-level cult agent disguised as a grain worker or courier. They are not brave fighters. They exist to move plague supplies, deliver coded orders, and run when discovered.

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