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Fresh Ghoul CR: 1/4

Medium medium humanoid, unaligned
Armor Class: 11
Hit Points: 13
Speed: 30 ft

STR

13 +1

DEX

12 +1

CON

13 +1

INT

5 -3

WIS

8 -1

CHA

5 -3

Saving Throws: Con +3
Skills: Freshly Raised. The Fresh Ghoul has not fully stabilized into undeath. It does not have Undead Fortitude.   Hunger for the Living. The Fresh Ghoul has advantage on attack rolls against creatures below half their maximum hit points.   Plague Reek. A creature that starts its turn within 5 feet of the Fresh Ghoul must succeed on a DC 10 Constitution saving throw or have disadvantage on its next Constitution saving throw before the end of its next turn.
Damage Resistances: Poison, Necrotic
Condition Immunities: Poisoned, Exhaustion
Senses: Darkvision 60 ft., passive Perception 9
Languages: Understands Common but cannot speak
Challenge Rating: 1/4 ( 50 XP)

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 slashing damage.   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one prone, grappled, restrained, or incapacitated target. Hit: 4 piercing damage plus 2 necrotic damage.

A newly risen corpse, still recognizable as the person it once was. Fresh ghouls are faster and more aggressive than shambling townsfolk, but they lack the durability of older Scourge undead.

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