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Homebrew

Vilefiend CR: 2

Medium fiend, demon, chaotic evil
Armor Class: 14
Hit Points: 52hp (7d10+14) 7d10+14
Speed: 35 ft

STR

18 +4

DEX

12 +1

CON

15 +2

INT

4 -3

WIS

11 +0

CHA

8 -1

Saving Throws: Str +6, Con +4
Skills: Athletics +6, Perception +2
Damage Vulnerabilities: Radiant
Damage Resistances: Fire, necrotic
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., passive Perception 10
Languages: understands Eredun and Common
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Temporary Summon. The Vilefiend lasts for 1 minute or until reduced to 0 hit points.   Wicked Maw. The first creature the Vilefiend hits after being summoned is marked until the end of the Vilefiend’s next turn. The next time another demon damages the marked creature, that demon deals an extra 4 fire damage 1d8 .   Nether-Bound. If the Vilefiend is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 piercing damage plus 3 fire damage (2d10+4 plus 1d6) 2d10+4 1d6 .   Crushing Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 bludgeoning damage (2d8+4) 2d8+4 . If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

Maul the Marked. The Vilefiend moves up to half its speed toward a creature marked by Wicked Maw.

Motivation/Compulsion

Vilefiends are driven by hunger, violence, and the urge to tear apart marked prey.

Usual Tactics

The Vilefiend charges a priority target, marks it with Wicked Maw, and knocks enemies prone for other demons to finish.

Vilefiends are massive, malformed demonic beasts summoned to crush and maul enemies. Their jaws drip with fel corruption, and their bites leave wounds that other demons instinctively exploit.

Suggested Environments

Fel battlefields, demonic pits, warlock rituals, Burning Legion camps, the Twisting Nether


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