Homebrew
Temporary Summon. The Vilefiend lasts for 1 minute or until reduced to 0 hit points. Wicked Maw. The first creature the Vilefiend hits after being summoned is marked until the end of the Vilefiend’s next turn. The next time another demon damages the marked creature, that demon deals an extra 4 fire damage 1d8 . Nether-Bound. If the Vilefiend is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 piercing damage plus 3 fire damage (2d10+4 plus 1d6) 2d10+4 1d6 . Crushing Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 bludgeoning damage (2d8+4) 2d8+4 . If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Maul the Marked. The Vilefiend moves up to half its speed toward a creature marked by Wicked Maw.
Vilefiends are driven by hunger, violence, and the urge to tear apart marked prey.
The Vilefiend charges a priority target, marks it with Wicked Maw, and knocks enemies prone for other demons to finish.
Fel battlefields, demonic pits, warlock rituals, Burning Legion camps, the Twisting Nether
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!