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Homebrew

Dreadstalker CR: 1

Medium fiend, demon, chaotic evil
Armor Class: 14
Hit Points: 26hp (4d8+8) 4d8+8
Speed: 45 ft

STR

15 +2

DEX

15 +2

CON

14 +2

INT

5 -3

WIS

12 +1

CHA

8 -1

Saving Throws: Dex +4
Skills: Perception +3, Stealth +4
Damage Vulnerabilities: Radiant
Damage Resistances: Fire, necrotic,
Damage Immunities: Poison
Condition Immunities: Blinded, poisoned
Senses: Darkvision 60 ft., passive Perception 11
Languages: understands Eredun and Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Temporary Summon. The Dreadstalker lasts for 1 minute, until reduced to 0 hit points, or until it makes 3 attacks.   Pack from the Nether. The Dreadstalker has advantage on attack rolls against a creature if another Dreadstalker or demon allied to it is within 5 feet of the creature.   Nether-Bound. If the Dreadstalker is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 piercing damage (2d6+2) 2d6+2 .

Bonus Actions

Dread Lunge. The Dreadstalker moves up to 20 feet toward a hostile creature it can see.

Motivation/Compulsion

Dreadstalkers are compelled to maul the target they were summoned against.

Usual Tactics

Dreadstalkers rush a single target, attack in pairs, and vanish after a brief burst of damage.

Dreadstalkers are temporary demonic hounds summoned to tear into a chosen enemy. They are fast, aggressive, and unstable, often vanishing after a short burst of violence.

Suggested Environments

Warlock rituals, demonic portals, fel battlefields, the Twisting Nether


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