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Field Priest of the Holy Light in Dungeons & Dragons 5e

Wrath of the Lich King D&D 5e Campaign

Field Priest of the Holy Light

Medium Human, Battlefield Healer, Lawful Good

Armor Class 12
Hit Points 33hp (6d8+6) 6d8+6
Speed: 30 ft

STR

9
( -1 )

DEX

12
( +1 )

CON

12
( +1 )

INT

11
( +0 )

WIS

16
( +3 )

CHA

14
( +2 )

Saving Throws Wisdom +5, Charisma +4
Skills Medicine +5, Religion +4, Insight +5
Damage Resistances Holy
Senses Passive Perception 13
Languages Common
Challenge Rating 2
Proficiency Bonus +2

Description

A priest of the Holy Light serving among the wounded during the Hearthglen defense. Field priests are not frontline warriors, but their healing, blessings, and courage keep soldiers alive when the line begins to break.   They are often found in the chapel, town square, or behind the barricades tending to the wounded.

Ideals

Compassion. No soul should be abandoned to darkness.

Bonds

The wounded, the innocent, and the teachings of the Holy Light.

Flaws

Will risk themselves to save others, even when retreat would be wiser.

Suggested Environments

Chapels, battlefield hospitals, town squares, refugee shelters, besieged settlements

The Field Priest uses Wisdom as its spellcasting ability. Spell save DC 13, spell attack bonus +5.

At will: Light, Sacred Flame, Spare the Dying

1/day: Lesser Restoration, Prayer of Healing

2/day: Cure Wounds, Bless

3/day: Healing Word


Blessed Presence. Allied creatures within 10 feet of the Field Priest have advantage on saving throws against being frightened.   Triage Healer. When the Field Priest restores hit points to a creature at 0 hit points, that creature also gains temporary hit points equal to the priest’s Wisdom modifier.

Actions

Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage. 1d6-1   Sacred Flame. One creature the priest can see within 60 feet must succeed on a DC 13 Dexterity saving throw or take 9 Holy damage. 2d8   Cure Wounds. The priest touches one creature and restores 9 hit points. 1d8+5   Prayer of Healing. Up to six creatures of the priest’s choice within 30 feet regain 10 hit points. 2d8+1

Bonus Actions

Healing Word. One creature the priest can see within 60 feet regains 7 hit points. 1d4+5

Reactions

Protective Prayer. When an ally within 30 feet fails a saving throw against being frightened, poisoned, or charmed, the priest may allow that ally to reroll the save. The ally must use the new result.


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