Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Silver Hand Squire in Dungeons & Dragons 5e

Wrath of the Lich King D&D 5e Campaign

Silver Hand Squire

Medium Human, Paladin Squire, Lawful Good

Armor Class 15
Hit Points 27hp (5d8+5) 5d8+5
Speed

STR

13
( +1 )

DEX

11
( +0 )

CON

10
( +0 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

12
( +1 )

Saving Throws Wisdom +3, Charisma +4
Skills Medicine +3, Religion +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Challenge Rating 1
Proficiency Bonus +2

Description

A young squire serving the Knights of the Silver Hand. Though not yet a full paladin, a Silver Hand Squire has been trained in discipline, battlefield service, emergency healing, and the basic rites of the Holy Light.   During the Defense of Hearthglen, these squires arrive with Uther’s reinforcements

Ideals

Service. The Light is proven through courage and compassion.

Bonds

Devoted to the Silver Hand, their knightly mentor, and the innocent.

Flaws

Inexperienced and eager to prove themselves.

Suggested Environments

Hearthglen, Lordaeron military camps, chapels, roads, battlefield triage points

The Silver Hand Squire uses Charisma as its spellcasting ability for holy magic. Spell save DC 12, spell attack bonus +4.

At will: Light, Sacred Flame

1/day: Bless, Cure Wounds


Minor Lay on Hands. The Silver Hand Squire has a pool of 10 healing points. As an action, the squire may touch a creature and restore any number of hit points remaining in the pool. The pool refreshes when the squire finishes a long rest.   Faithful Resolve. The Silver Hand Squire has advantage on saving throws against being frightened while within 30 feet of a paladin or priest of the Holy Light.

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage. 1d6+2   Sacred Flame. One creature the squire can see within 60 feet must succeed on a DC 12 Dexterity saving throw or take 4 Holy damage. 1d8

Bonus Actions

Encouraging Prayer. One ally within 30 feet that can hear the squire gains 1d4 temporary hit points. 1d4

Reactions

Shield the Wounded. When a wounded ally within 5 feet is hit by an attack, the squire may reduce the damage by 1d6. 1d6


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems