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Hearthglen Militia Defender in Dungeons & Dragons 5e

Wrath of the Lich King D&D 5e Campaign

Hearthglen Militia Defender

Medium Human, Town Militia, Neutral Good

Armor Class 13
Hit Points 16hp (3d8+3) 3d8+3
Speed

STR

12
( +1 )

DEX

12
( +1 )

CON

12
( +1 )

INT

10
( +0 )

WIS

11
( +0 )

CHA

10
( +0 )

Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common
Challenge Rating 1/4
Proficiency Bonus +2

Description

A local defender of Hearthglen armed with whatever armor and weapons could be gathered before the undead reached the town. Some are hunters, farmers, guards, or former soldiers. They are not as disciplined as Lordaeron footmen, but they know the town and are desperate to protect their families.

Ideals

Home. Hearthglen must survive.

Bonds

Family, neighbors, and the people sheltering behind the barricades.

Flaws

Fearful and easily shaken when the undead are recognized as former townsfolk

Suggested Environments

Hearthglen, farms, town barricades, rural roads, village defense encounters


Defend the Homestead. While within Hearthglen or defending civilians, the Militia Defender has advantage on saving throws against being frightened.   Town Familiarity. The Militia Defender ignores nonmagical difficult terrain caused by Hearthglen’s streets, fences, wagons, and common obstacles.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 piercing damage. 1d6+2   Hunting Bow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 piercing damage. 1d6+2

Bonus Actions

Fall Back! One allied civilian within 10 feet may move up to half its speed without provoking opportunity attacks.

Reactions

Desperate Guard. When a civilian within 5 feet is targeted by an attack, the Militia Defender may grant that civilian +2 AC against the triggering attack.


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