Dustriders
Morgan Arms AMG-L Light Machine Gun
Weapon
Very Rare
Mastery Archetype: Light Machine Gun
Mods
Accessories
Barrel
Foregrip
Gas Piston
Magazine
Sight
Stock
Underslung Attachment
Magazine Size: 48 (each D8 counts as one shot)
Fire Modes: 8d8 (Burst), 4d8 (Controlled Burst), 1d8 (Single Shot)
Cartridge: Intermediate
Maneuvers
Aimed Shot - Fire a single AP IV shot with a bonus of +12 to hit as an Attack before moving on your turn
Controlled Burst - Fire 4 AP II shots instead of 6 with a bonus of +6 to hit as an Attack
Special Maneuvers
Fire Saturation - While an emplacement is set up, you may use this maneuver as a single Attack action. Make a number of attacks equal to your Proficiency Bonus against targets of your choosing. You may choose to make all of these attacks against one target, or several. Fire 4-round bursts for each attack. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
Set Up Emplacement - Before moving on your turn, while you are behind cover or prone, use your Bonus Action, then spend all of your remaining movement to give yourself Advantage on your attacks for as long as you are stationary, against targets beyond the cover used. You may drop prone without spending your movement to perform this maneuver. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
Single Target Suppression - Make two burst attacks at a chosen target, but halve the damage after mitigations. The target is Suppressed until the start of your next turn, even if the attacks miss, and you may make a free ranged opportunity attack against them if they fire back at you or leave cover. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
Special Properties
Armor Piercing II
Vehicle-Compatible - This weapon is designed for usage with vehicles. While attached to a vehicle's turret, its effective range extends by 180 feet and its long range extends by 360 feet, and removes the once per rest usage limitation on its maneuvers.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D8, if it lands on a 2 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 2-handed
The Assault Machine Gun, Lightweight model was developed late into Ethan 'Stonehand' Morgan's life and manufactured posthumously, but provides a very accurate, lightweight squad automatic weapon that shares its cartridge with the A-15, making supply logistics much easier. It is a refinement and a perfection of the L63 from roughly 30 years prior. This design wasn't produced until after the Cataclysm, making it all that much rarer to find with its limited production run. Its magazine size is smaller and lighter than its L63 predecessor, but has reduced overall weight by comparison.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
8d8 (Burst), 4d8 (Controlled Burst), 1d8 (Single Shot) |
Piercing |
360/450 |
Weight: 8lbs