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Defensive Stoneheart Warden in Dungeons & Dragons 5e

Homebrew

Defensive Stoneheart Warden CR: 5

Large construct, neutral
Armor Class: 19
Hit Points: 114 (12d10 + 48)
Speed: 20 ft , burrow: 1 ft

STR

18 +4

DEX

8 -1

CON

18 +4

INT

6 -2

WIS

14 +2

CHA

1 -5

Damage Vulnerabilities: Thunder
Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands Dwarvish but cannot speak
Challenge Rating: 5 ( 1800 XP)

Immutable Form. The Warden is immune to any spell or effect that would alter its form.   Aura of the Stoneheart. The uncorrupted runes on the Warden's chassis project a cooling, stabilizing aura. The Warden and allied creatures within 10 feet of it have Resistance to Fire damage.

Actions

Warding Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it has disadvantage on its next attack roll before the end of its next turn.   Phalanx Protocol (Recharge 4-6). The Warden strikes the ground, creating a temporary, 10-foot-wide, 5-foot-thick wall of spectral stone directly in front of it. The wall provides three-quarters cover and an additional +5 to Dexterity saving throws to allied creatures standing in 5 feet of the wall as the wall heightens the reaction speed of nearby creatures. The wall lasts until the start of the Warden's next turn.

Reactions

Intercepting Shield. When a allied creature within 5 feet of the Warden is hit by an attack, the Warden can use its reaction to step into the line of fire. The Warden becomes the target of the attack instead, using its own AC and potentially taking the damage.


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