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Homebrew

Drow Scout
MEDIUM HUMANOID

Treasure: 1d8 gp

A black skinned Elf with white hair dressed in leather armor wielding a scimitar and a hand crossbow.


Tactics: Hit and Run, Ambush and Sneak Attack

Armor Class: 15

Initiative: +4 (14)

Hit Points: 16

Speed: 40 ft

Challenge: 1/4 (XP 50; PB +2)
    MOD SAVE
STR 8 -1 -1
DEX 18 +4 +6
CON 14 +2 +2
    MOD SAVE
INT 12 +1 +3
WIS 13 +1 +1
CHA 10 +0 +0

Skills: Stealth +8, Acrobatics +6, Perception +3

Resistances: Poison

Immunities: Poisoned

Gear: Leather armor, scimitar, hand crossbow, Poisoner's Kit

Senses: Darkvision 60 ft., Passive Perception 13

Languages: Common, Undercommon


Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.


Actions

Can drop the Hand Crossbow to draw another Scimitar for two attacks.

Scimitar. Melee Weapon Attack, 5 ft., To hit: 1d20+6 , on hit: 1d6+4 Slashing damage plus 2d6 Poison damage.
Hand Crossbow, Ranged Weapon Attack, 30/120 ft., on hit: 1d20+6 , on hit: 1d6+4 plus 2d6 Poison damage.

Sneak Attack. When an Ally is in 5 ft of the target or they have Advantage on the Attack they add 1d6 Slashing damage.


Bonus Actions

Cunning Action. The scout takes the Dash, Disengage, or Hide action.


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