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Manomantic Temple Guardian in Dungeons & Dragons 2024 (D&D)

Manomantic Temple Guardian
LARGE CONSTRUCT

Armor Class: 18

Initiative: +7 (17)

Hit Points: 220(21d10 + 105) 21d10+105

Speed: 30 ft.

Challenge: 10 (XP 5,900; PB +4)
    MOD SAVE
STR 28 +9 +9
DEX 14 +2 +6
CON 25 +7 +7
    MOD SAVE
INT 4 -3 -3
WIS 11 +0 +0
CHA -1 -6 -6

Immunities: Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses: Darkvision 120 ft.; Passive Perception 10

Languages: Understands Common plus two other languages but can’t speak


Traits

Immutable Form. The guardian can’t shape-shift.   Magic Resistance. The guardian has andusethehighest"> 2d20">andusethehighest Advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The guardian makes two attacks, using Slam or Force Bolt in any combination.   Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 ( 2d8 ) Force damage.   Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 ( 4d10 ) Force damage.   Spellcasting. The guardian casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):

  • At Will: light, sacred flame, thaumaturgy
  • 3/Day Each: bane, cure wounds, sanctuary
  • 1/Day Each: chromatic burst, woven flux


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