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Conclave of Silent wardens in Dungeons & Dragons 2024 (D&D)

Conclave of Silent wardens

The conclave of silent wardens work under the end, they take souls from life, to their afterlife. Where others see death as tragedy or terror, they see it as transition. They ensure that souls reach their rightful destination, whether that be paradise, punishment, or peaceful rest.

They are neither cruel nor kind; but necessary...

or so solomon says...

You are hated by most. Mischaracterized as demons and terrible fates, branded as cold, unfeeling. Change will come. Finis will bring change to this cruel cosmos.

Features

Silent Warden spell List

When you reach a Ranger level specified in the silent warden spells table, you thereafter always have the listed spells prepared.

Ranger LevelSpells
3rdGentle Repose
5thSilence
9thSpeak with Dead
13thDeath Ward
17thRaise Dead

Mark of Passage

When you choose this subclass at 3rd level, you gain the ability to perceive those nearing death, allowing you the ability to cast detect evil and good without a spell slot a number of times equal to your Wisdom modifier per long rest.

as well as this, when casting hunters mark on an enemy, you also mark it as Bound for Passage.

For 1 minute:

  • You always know the creature’s location and direction
  • The first time each turn you deal damage to it, you deal extra Necrotic or Radiant damage (your choice) equal to your Wisdom modifier.
  • If the target drops to 0 HP while marked, you gain temporary hit points equal to your Ranger level.

Arbiter’s Presence

Your presence unsettles the living and calms the dying.

  • You gain proficiency in Insight or Religion
  • You have advantage on checks to determine if a creature is near death, undead, or bound unnaturally to life
  • Creatures making death saving throws within 10 feet of you do so without advantage, and magical effects that would automatically stabilize a creature instead require a successful ability check using the caster’s spellcasting ability against your save DC

Veilwalker

At level 7 you gain the following features, as you move between the boundry of life and death:

  • You gain resistance to necrotic damage
  • You can cast Misty Step a number of times equal to your Wisdom modifier per long rest
  • When you teleport, you briefly fade into a spectral form, becoming invisible until the start of your next turn

Inevitable End

At level 11 you gain the following benefits:

  • Your hunters mark damage increases to 1d8
  • When a marked creature tries to regain hit points, you can use your reaction to reduce the healing by 1d10 + your Wisdom modifier
  • If a marked creature dies, you can force another creature within 30 feet to make a Wisdom saving throw: On a failure, it becomes frightened of you until the end of your next turn

Angel of Calamity

At level 15 you gain the following benefits:

  • When you reduce a creature to 0 HP, you can choose the following options:
  • Merciful Passage: The creature cannot be revived except by Wish or divine intervention
  • Delayed Fate: The creature instead drops to 1 HP and is stunned until the end of its next turn
  • You gain a flying speed equal to your walking speed
  • While flying this way, you are immune to being frightened and can move through creatures and objects as difficult terrain, taking 1d10 damage if ending a turn inside something


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