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Monster Manual (2024)

Imp
TINY FIEND (DEVIL)

Armor Class: 13

Initiative: +3 (13)

Hit Points: 21 ( 6d4+6 )

Speed: 20 ft., fly 40 ft.

Challenge: 1 (XP 200; PB +2)
    MOD SAVE
STR 6 -2 -2
DEX 17 +3 +3
CON 13 +1 +1
    MOD SAVE
INT 11 +0 +0
WIS 12 +1 +1
CHA 14 +2 +2

Skills: Deception +4 ( 1d20+4 ), Insight +3 ( 1d20+3 ), Stealth +5 ( 1d20+5 )

Resistances: Cold

Immunities: Fire, Poison; Poisoned

Senses: Darkvision 120 ft. (unimpeded by magical Darkness), Passive Perception 11

Languages: Common, Infernal


Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.


Actions

Sting. Melee Attack Roll: +5 ( 1d20+5 ), reach 5 ft. Hit: 6 ( 1d6+3 ) Piercing damage plus 7 ( 2d6 ) Poison damage.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.


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