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Corvus
Level 10 (0/85000 XP for level-up)
Background Orzhov Representative
Size Medium
Species Hobgoblin
Abyssal Magistrate
Subclass Spreading Influence
Level 10
Hit dice 10/10
1d8+2

STR 10
+0
STR save: +0
DEX 14
+2
DEX save: +2
CON 14
+2
CON save: +6
INT 13
+1
INT save: +1
WIS 12
+1
WIS save: +1
CHA 18
+4
CHA save: +8

Initiative (DEX)
+4
Speed
30
Passive Perception
15
Heroic Inspiration
Armor Class (AC)
16
Half plate
Hit Points
73 / 73
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+8
Ability
CHA
Abi Mod
+4
Save DC
16
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Rapier +6 DEX 1d6+2 Pierceing
  Properties: Finess Vex
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Half plate 16
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+1 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+8 Deception CHA
+1 History INT
+5 Insight WIS
+8 Intimidation CHA
+1 Investigation INT
+1 Medicine WIS
+1 Nature INT
+5 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+5 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS

+8 Expertise Bonus
+4 Proficiency Bonus
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Toll the Dead
+8
Action 60fy Instant 1d8/1d12 V
Spare the Dying
+8
Action 15 Instant VS
 Notes:   Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.

Level 5 Spells
2 slots

NAME AB CAST RNG DUR DMG CMP #
Toll the Dead
+8
Action 60fy Instant 1d8/1d12 + V
Cure Wounds
+8
Action Touch Instant 2d8+4 VS
Hex
+8
Bonus Action 90ft Con. Up to 1 hour VSM
 Notes:   You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability.
Command
+8
Action 60ft Instant V
Hold Person
+8
Action 60ft Con. Up to 1 minute VSM
 Notes:   Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration
Vampiric Touch
+8
Action Self Con. Up to 1 minute 3d6 VS
 Notes:    Make a melee spell attack against one creature within reach. You regain Hit Points equal to half the amount of Necrotic damage dealt.
Blight
+8
Action 30ft Instant 8d8 VS
 Notes:   Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.
Shadow of Moil
+8
Action Self Con. Up to 1 minute VSM
 Notes:   resistance to radiant damage. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light.
Hold Monster
+8
Action 90ft Con. Up to 1 minute VSM
 Notes:   Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration.
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 150, Platinum: 0
Treasure and Equipment
Diplomat’s pack, Fine Clothes, Abyssal Dagger (arcane spellcasting focus), Half plate
Proficiencies, Languages, and Talents
Simple weapons, rapiers, Light Firearms

Calligrapher’s supplies

Light armor, Medium armor

Common, Abyssal
Features & Traits
Debt Collector, Darkvision, Fey Ancestry, Fey Gift, Abyssal Magic, Mark of Fate, Piercing Judgment, Shadow Teleport, Grand Design, Abyssal Resilience, Shared Mark, Network of Fate, Fortune from the Many, Martial Training, Abyssal Boons:(Siphoning Bolt, Umbral Conduit, Abyssal Relay, Shared Vitality,)
Spellcasting
Partial Spellcasting — Abyssal Magic

Corvus uses Pact-style spellcasting similar to a Warlock.

Spellcasting Ability: Charisma

Spell Save DC: 8 + proficiency bonus + Charisma modifier

Spell Attack Modifier: Proficiency bonus + Charisma modifier

You regain all spell slots on a 9-10 recharge
Backstory
Corvus was raised around the noble houses his father grooming him for the position of Head Magistrate one day. As such he learned to gather information from auspicious places all while maintaining good graces with the Nobles. By the time he was full grown he had made connections in almost every corner of the realm, so when his father was murdered suddenly without any hint of who may have wanted his father dead Corvus turned to other means of finding the culprit. Corvus convened with mages across the realm seeking any who could give any information on his fathers killer. At last he found an eccentric mage who promised he could get Corvus the answers he sought. The mage; a Cultist proffered a meeting with Corvus desperate after several months of nothing but dead ends agreed. At the meeting he was given a dagger the mage claiming that the dagger would allow him to see the connections between himself and the killer. When he took the dagger true to its word Corvus saw lines of magic connecting between himself and the mage. Using this new tool to find leads over the next fortnight brought him to the Oracle's doorstep.
Allies & Organizations
The Magistrates Consortium

Strix

Vivian
Adventuring Motivation
Seeking a way to destroy the Abyssal dagger given him by a demon

Seeking for who and why his father was killed


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" with a large format like A3.
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