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Deem Leem's bag o' Stuff

Grave knight
SMALL UNDEAD

Armor Class: 20

Initiative: +4 (14)

Hit Points: 178 21d8+84

Speed: 30 ft

Challenge: 11 (XP 7,200)
    MOD SAVE
STR 20 +5 +5
DEX 10 +0 +0
CON 18 +4 +4
    MOD SAVE
INT 10 +0 +0
WIS 12 +1 +1
CHA 16 +3 +3

Immunities: Necrotic, Poison; Exhaustion, Frightened, Poisoned

Senses: Darkvision 120 ft., Passive Perception 11

Languages: Common


Traits

Magic Resistance. The grave knight has Advantage on saving throws against spells and other magical effects. Marshal Undead. Undead creatures of the grave knight's choice (excluding itself) in a 60-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can't use this trait if it has the Incapacitated condition.


Actions

Multiattack. The aspirant makes three Dread Blade attacks.

Dread Blade. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage plus 10 ( 3d6 ) Necrotic damage.

Hellfire Orb (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point the aspirant can see within 120 feet of itself. Failure: 21 ( 6d6 ) Fire damage plus 21 ( 6d6 ) Necrotic damage. Success: Half damage.

Spellcasting. The aspirant casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

  • At will: Phantom Steed
  • 1/day each: Destructive Wave (Necrotic), Dispel Magic


  • Reactions

    Parry. Trigger: The grave knight is hit by a melee attack roll while holding a weapon. Response: The aspirant adds 4 to its AC against that attack, possibly causing it to miss.


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