Skeleton CR: 1/4

Medium undead,
Armor Class: 16
Hit Points: 20
Speed: 30 ft

STR

10 +0

DEX

15 +2

CON

16 +3

INT

6 -2

WIS

8 -1

CHA

5 -3

Skills:

Initiative +3

Damage Vulnerabilities: Bludgeoning
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned,
Senses:

Darkvision 60 ft., Passive Perception 9

Gear Shortbow, Shortsword

Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Actions

Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.

Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.

Skeletons rise at the summons of necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction.


Created by

kodan4444.

Statblock Type

Monster / Creature (2020)

Link/Embed