Hedgecraft Horror

Kilik the Necromancer CR: 7

Small beast, le
Armor Class: 13 (Mage armor)
Hit Points: 99 (18d8 +18)
Speed: 30 Ft

STR

9 -1

DEX

14 +2

CON

12 +1

INT

18 +4

WIS

14 +2

CHA

11 +0

Saving Throws: Int +8, Wis +5
Skills:

Arcana +8, Religion +8, Deception +4

Damage Resistances: Necrotic
Senses:

Passive Perception 12

Languages: common
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +4

The necromancer is a 5th-level spellcaster. Spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).

1st level (4 slots):
ray of sickness, false life, cause fear

2nd level (3 slots):
blindness/deafness, gentle repose, ray of enfeeblement

3rd level (3 slots):
animate dead, vampiric touch, feign death

4th level (3 slots):

blight, phantasmal killer, Edvards black tentacles

5th level (1 slot):
danse macabre

At will:

chill touch, toll the dead, mage hand, minor illusion


Grim Harvest (1/Turn).
When the necromancer kills a creature with a spell of 1st level or higher, it regains HP equal to twice the spell’s level (or three times if the spell was necromancy).

Undead Thralls.
Undead created by the necromancer gain +9 HP and add the necromancer’s proficiency bonus to their weapon damage rolls.

Master of the Grave.
Undead within 30 feet of the necromancer have advantage on saving throws against turning effects.

Actions

Quarterstaff: Melee Weapon attack, +5 to hit, reach 5ft, one targer

Hit: 5 (1d8 +1)

Kilik is a tabby cat necromancer wearing black and purple robes. He carries a staff with a badger skull on the top as a spellcasting focus.


Created by

mc10709.

Statblock Type

Monster / Creature (2020)

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