Young red dragons number among the most unpredictable of their kind. They seek territories rich with treasures and potential followers, raiding, burning, and slaughtering to enforce their will. Unless these dragons meet significant resistance, they cement their power and begin reigns of terror that can last for centuries.
| MOD | SAVE | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 10 | +0 | +4 |
| CON | 21 | +5 | +5 |
| MOD | SAVE | ||
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +4 |
| CHA | 19 | +4 | +4 |
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 13 (2d6+6) Slashing damage plus 3 ( 1d6 ) Fire damage.
Fire Breath (Recharge 5-6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 56 (16d6) Fire damage. Success: Half damage.
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