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Monster Manual 2024

Jackalwere
MEDIUM FIEND

Treasure: Implements

Shape-Shifting Trickster of the Wilds.

Armor Class: 12

Initiative: +2 (12)

Hit Points: 18 4d6+4

Speed: 40 ft.

Challenge: 1/2 (XP 100; PB +2)
    MOD SAVE
STR 11 +0 +0
DEX 15 +2 +2
CON 12 +1 +1
    MOD SAVE
INT 13 +1 +1
WIS 11 +0 +0
CHA 10 +0 +0

Skills: Deception +4, Perception +4, Stealth +4

Senses: Darkvision 90 ft.; Passive Perception 14

Languages: Common


Traits

Pack Tactics. The jackalwere has Advantage on an attack roll against a creature ifat least one of the jackalwere's allies is within 5 feet of the creature and the ally doesn't have the lncapacitated condition.


Actions

Multiattack. The jackalwere makes two Rend or Slam attacks.   Rend (Jackal or Hybrid Form Only). Melee Attack Roll: +4, reach 5 ft. Hit:5 ( 1d6+2 ) Piercing damage.   Slam (Humon or Hybrid Form Only). Melee Attack Roll: +4, reach 5 ft. Hit: 4 ( 1d4+2 ) Bludgeoning damage.   Sleep Gaze (Rechorge 5-6). Wisdom Saving Throw: DC 10, one creature the jackalwere can see within 30 feet (Constructs and Undead succeed automatically).
Failure: the target has the Unconscious condition for 10 minutes or until it takes damage or a creature within 5 feet of it takes an action to wake it.
Success: The target is immune to this jackalwere's Sleep Caze for 24 hours.


Bonus Actions

Shape-Shift. The jackalwere shape-shifts into a Medium human or a Medium jackal-humanoid hybrid, or it returns to its true form (that of a Small jackal). Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.


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