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Homebrew

Maffia Deadeye
MEDIUM HUMANOID

Treasure: 4d12+50 gp

An Beast Maffioso dressed in a tailored business suit wielding a Battle Rifle and Revolver.


Armor Class: 16

Initiative: +5 (15)

Hit Points: 80

Speed: 40 ft

Challenge: 8 (+3)
    MOD SAVE
STR 8 -1 -1
DEX 20 +5 +8
CON 12 +1 +1
    MOD SAVE
INT 16 +3 +6
WIS 11 +0 +0
CHA 10 +0 +0

Skills: Acrobatics +7, Perception +6, Stealth +10

Gear: Revolver, Battle Rifle, Bulletproof Suit

Senses: Darkvision 120 ft., Passive Perception 16

Languages: Common, Beastspeak


Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.


Actions

Multi Attack. Make two attacks from below.   Revolver (single shot). To hit: 1d20+10 , on hit 2d8+7 Piercing or bludgeoning damage.

Battle Rifle (single shot). To hit: 1d20+10 , on hit 2d12+8 Piercing or bludgeoning damage, Fatal Shot: on Critical Hit: 2d20+48 instead.

Sneak Attack. Add 4d6 damage.

Club. To hit: 1d20+6 , on hit 1d6-1 Bludgeoning damage.


Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.   Hunker down. Upgrade cover to one level higher.   Smoke Bomb. A bomb that spreads a thick cloud of smoke in a 20 ft radius-sphere centered on the point where it hit. The area counts as Heavily Obscured and creatures inside have the Blinded condition. The smoke lasts for 1 minute or when a moderate wind disperses it.


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