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Homebrew

Grand Bombard

FIREARM LEGENDARY ARTILLERY BLUDGEONING SLOW

A Giant cannons build into a Spelljammer ship by the Giff. It fires enormous cannonballs that can shatter a Spelljammer in a single shot.

  Artillery. This weapon is designed to attack large vehicles or static objects. It cannot target creatures medium sized or smaller. It has Disadvantage on Attack Rolls against Large creatures.   Actions. It takes 3 Actions to load and 1 Action to fire a cannon. It must be loaded and aimed before it is fired. Multiple creatures may use their Actions simultaneously but no more than 3 Actions in one turn.
  1. Clean. Only needed after its been fired and it must be cleaned before firing it again. If you skip this step it can misfire. Roll a d6: On a one the cannon is destroyed, on a two or three it misfires wasting the turn and four, five or six it fire normally.
  2. Load. (2 Actions) Use an Action to load and prepare to fire. You can load special ammunition that replaces the standard solid shot.
  3. Aim. Use an Action to aim the cannon and range the cannon. It can only fire in a 90 degree arc.
  4. Fire. 1d20 + (Firearms ) Proficiency Bonus + Dexterity Modifier to hit.
Type Damage Damage Type Mastery Range
Martial Ranged 20d10 Bludgeoning / None Slow 600/2400ft
Cost: 20,000gp

Weight: 50 tons

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