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Homebrew

Sun Blade
SMALL HUMANOID

Treasure: 4d12+50 gp

A warrior dressed in bright red and gold lacquered plate wielding a slightly curved longsword and a longbow.


Armor Class: 17

Initiative: +4 (14)

Hit Points: 70

Speed: 30 ft

Challenge: 4 (XP 1000; PB +3)
    MOD SAVE
STR 13 +1 +1
DEX 18 +4 +7
CON 14 +2 +5
    MOD SAVE
INT 12 +1 +1
WIS 14 +2 +2
CHA 10 +0 +0

Skills: Perception +4, Insight +4, Athletics +3, Acrobatics +7

Gear: Splint (lamellar), Katana, Yumi

Senses: Blindsight 10 ft

Languages: Common, Celestial


Traits

Dual Mind. The Sun Blade has Advantage on Wisdom and Charisma saving throws.   Mental Discipline. The Sun Blade has Resistance to Psychic damage.   Mind Link. The Sun Blade has telepathy with a range of 100 ft. When it's using this trait to speak telepathically to a creature, it can take a Magic action to give that creature the ability to speak telepathically with it for 1 hour or until you take another Magic action to end this effect.   Severed from Dreams. The Sun Blade can’t be the target of the Dream spell.   Spirit of the Sun. Once per Long Rest the Sun Blade can add 2d8 temporary hit points. While they have these hit points they deal an extra 1d8 Radiant damage.


Actions

Multi attack. The Sun Blade makes two katana or yumi attacks.   Katana. Melee weapon attack, 5ft, 1d20+7 , on hit: 1d8+4 slashing damage. When the Sun Blade hasn't moved he can make another attack.   Yumi. Ranged weapon attack, 150/600, 1d20+7 , on hit: 1d8+4 piercing damage. This bow can be used on horseback without any penalties.


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