Eberron: Rising from the Last War

Steel Defender
MEDIUM CONSTRACT

Armor Class: 12 plus your Intelligence modifier

Initiative: +1 (11)

Hit Points: 5 plus five times your Artificer level

Speed: 40 ft

Challenge: Equals Proficiency Bonus
    MOD SAVE
STR 14 +2 +2
DEX 12 +1 +1
CON 14 +2 +2
    MOD SAVE
INT 4 -3 -3
WIS 10 +0 +0
CHA 6 -2 -2

Immunities: Poison; Charmed, Exhaustion, Poisoned

Senses: Darkvision 60ft.; Passive Perception 10

Languages: Understands the languages you know


Traits

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.


Actions

Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.   Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.


Reactions

Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.


Created by

nasandre.

Statblock Type

Monster/NPC

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