Homebrew
| MOD | SAVE | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 20 | +5 | +9 |
| WIS | 15 | +2 | +6 |
| CHA | 16 | +3 | +3 |
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects. Magic Aptitude. 8 points of magic aptitude and 8 Power Die (d10).
Multiattack. The archmage makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: 1d20+9 , reach 5 ft. or range 150 ft. Hit: 4d10+5 Force damage.
Magnify Gravity (level 4). Constitution Saving Throw, 240 ft range, ignores cover. On failure, 5d8 Force damage and its speed is halved.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation, Magnify Gravity (level 4 version), Pulse Wave (level 4)
d
2/Day Each: Fly, Tether Essence (level 7 version) 7d10 Gravity Fissure (level 7 version)
1/Day Each: Dark Star, Mind Blank (cast before combat), Scrying, Teleport, fire shield
Protective Magic (3/Day). The archmage casts Counterspell or Temporal Shunt in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
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