Homebrew
| MOD | SAVE | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 20 | +5 | +9 |
| WIS | 15 | +2 | +6 |
| CHA | 16 | +3 | +3 |
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects. Magic Aptitude. 8 points of magic aptitude and 8 Power Die (d10).
Multiattack. The archmage makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: 1d20+9 , reach 5 ft. or range 150 ft. Hit: 4d10+5 Force damage.
Scorching Ray. Ranged Spell Attack Rolls (5x) 1d20+9 , 240 ft range, ignores cover. Hit: 2d6 Fire damage.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation, Scorching Ray (level 3 version)
2/Day Each: Fly, fireball (level 7 version) Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport, fire shield
Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
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