| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +0 | Strength | |
| +2 | Dexterity | |
| +3 | Constitution | |
| +6 | Intelligence | |
| +1 | Wisdom | |
| +1 | Charisma |
| +2 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| +6 | Arcana | INT | |
| +0 | Athletics | STR | |
| +1 | Deception | CHA | |
| +4 | History | INT | |
| +3 | Insight | WIS | |
| +1 | Intimidation | CHA | |
| +6 | Investigation | INT |
| +3 | Medicine | WIS | |
| +4 | Nature | INT | |
| +3 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +4 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Shilleagh (Expandable Baton) | +4 | INT | 1d8 | Bludgeoning/Force | |
| Covert, Finesse, Light This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton can't be used as a weapon but it gives the conceal property. Extending or collapsing the baton is a free action | |||||
| Shock Baton | +4 | INT | 1d8 | Lightning | |
| Finesse, Light, Enemies lose their reactions on hit | |||||
| Light Pistol | +2 | DEX | 1d6+2 | Piercing | |
| Ammo (60/180), Light, Reload 12 | |||||
| Taser Gun | +2 | DEX | 1d4+2 | Lightning | |
| Ammunition (15/35ft), Special A taser fires two small barbed darts intended to puncture the skin and remain attached to the target, then it applies a high-voltage, but low-current electrical charge. When you hit a creature, it takes 1d4 lightning damage and it must make a Constitution saving throw (DC 15) or be paralyzed until the end of your next turn. While the target is within range, on each of your turns for the next 4 rounds you can use your action to deal 1d4 lightning damage and maintain the target paralyzed. You can only have one creature under the taser effects, and on each of its turns it can use an action to make a Constitution check. On a success, it removes the darts and is no longer paralyzed. A Taser must be recharged using a battery after five shots. | |||||
| Ray Pistol | +4 | INT | 1d8 | Radiant | |
| Ranged (30/120) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.