race features:
Ava’rinn’s Blessing: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Innate Magic: You know one cantrip of your choice from the bard or sorcerer spell list. Charisma is your spellcasting ability for this spell.
Child of the Sea: You can hold your breath for up to 15 minutes. Additionally, you have a swimming speed of 30 feet.
Seafarer: You are proficient in Perception and Vehicles (water).
Storm’s Luck: Once per long rest, you may reroll a failed saving throw. You must accept the new result, even if it is worse.
Saltborn Resilience: You have resistance to poison damage and advantage on saving throws against disease.
Portwise: You are proficient in Sleight of Hand or Deception (choose one). In addition, you have advantage on Charisma checks made to gather information or negotiate in taverns, ports, or markets.
Moonlit Reveler: You are proficient in Performance, and may use your proficiency bonus on checks made to play music, dance, or tell stories during festivals or celebrations.
Description:
Naiàdians are marked by sun-bronzed skin, hair often bleached or darkened by sea air, and a practical style—knotted or braided hair, trinkets from the sea, and loose clothing suited for shipboard life. Their communities pulse with music, laughter, and the thrill of adventure; women and men move freely in society, often rising by merit or cunning rather than tradition. Naiàdians are legendary for their festivals, sharp tongues, and resilience in adversity. Their connection to the moon god Lun’nus manifests in superstitions, rituals, and a certain fatalistic humor. Above all, they are fiercely loyal to their own, quick to indulge in pleasure and equally quick to adapt to the dangers of the ever-unpredictable sea.