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Lycanroc (Midnight) in Dungeons & Dragons 2024 (D&D)

Lycanroc (Midnight)
LARGE MONSTROSITY

Armor Class: 15

Initiative: +1 (11)

Hit Points: 85hp (9d10+36)

Speed: 50 ft.

Challenge: 3 (+2)
    MOD SAVE
STR 19 +4 +4
DEX 13 +1 +3
CON 18 +4 +6
    MOD SAVE
INT 3 -4 -4
WIS 12 +1 +1
CHA 7 -2 -2

Skills: Perception +5, Stealth +3

Immunities: poison; poisoned

Senses: darkvision 60 ft., passive Perception 15


Traits

Vital Spirit. This Lycanroc cannot be put to sleep.

Keen Hearing and Smell. The Lycanroc has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Lycanroc has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Toxic Empowerment. When the Lycanroc is subjected to an effect that would cause it to be poisoned, it’s empowered by the toxins instead, gaining 14 ( 4d6 ) temporary hit points


Actions

Multiattack. The Lycanroc two Bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 ( 1d8 ) poison damage.

Poison Breath (Recharge 5–6). The Lycanroc exhales fumes in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 14 (3d6 + 4) poison damage on a failed save, or half as much damage on a successful one.


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